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Unreal Tournament Role-Play

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  • replied
    Originally posted by heyqule View Post
    IMO, this mod should change the name as it's not based on Unreal Tournament. The only thing this mod related to UT is the engine.
    I think Sacrator would be a good name.

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  • replied
    IMO, this mod should change the name as it's not based on Unreal Tournament. The only thing this mod related to UT is the engine.

    Leave a comment:


  • replied
    UT role-play? The mind boggles...

    DM: Okay, you leave your base, and begin to move forward.
    Brock: What do we see?
    DM: Ahead, there's a flat platform over a bubbling pool of glowing bio-goop.
    Lauren: Eew! Green slime!
    Malcolm: I light a torch.
    DM: There's no Need. The overhead lights are hardened fluorescent tubes.
    Faraleth: Do they interfere with my infravision?
    DM: No. Off to one side is a small crate, next to a stack of larger crates.
    Brock: I attempt to pick the lock!
    DM: It isn't locked.
    Malcolm: I open it.
    DM: Inside is a battered orange weapon, and two large ammunition hoppers. You sense an aura of power about it.
    Malcolm: Sweet! A Flak Cannon +3!
    Lauren: Dang! Lucky! I try to dodge-jump from the smaller crate up onto the taller stack.
    DM: Okay. Make your roll.
    Lauren: A 9! Blast!
    DM: Make a Save versus Air Control!
    Lauren: 14!
    DM: You skitter off the side, and fall into the bio-goo. The rest of you see her flesh begin to smolder and smoke. Lauren flails around in agony. Lauren, you take (rolls) 15 points of damage.
    Lauren: Gah!
    Faraleth: I attempt to heal!
    DM: You have no power to heal anyone.
    Faraleth: Darn.
    DM: As you're all turned to Lauren, a blue-clad fighter springs from around the corner, her weapon firing bright blue beams of energy! Roll for initiative, Brock.
    Brock: A 2. ****!
    DM: Faraleth gets hit, and blown backward, falling into the bio-goo for 42 total damage.
    Faraleth: I attempt to disbelieve!
    DM: Are you kidding? Lauren, you take 15 more points of damage and everyone sees your body explode, leaving behind a glowing skeleton.
    Lauren: Golly gee! When can a make a respawn attempt?

    Really, if this mod is role-playing the way I remember it, I approve! If not, well, we'll see...

    Everyone who understands the above, understands what I'm talking about.

    Leave a comment:


  • replied
    If this game were to take place in the Liandri World, acting out Science Fiction jobs or fights or w/e, I'd be interested. But since this isn't Science Fiction... sorry, doesn't really catch me.

    It sounds cool though, I'll check it out sometime.

    Leave a comment:


  • replied
    So will I be able to work at macca's and take my hk into work with me?

    Then I'll be like where's my royal width cheese ya'z, gimme it now or I'll use my hk instead of a mop to clean the floors. Then I'll be hoonin along in my pimped up beamer, pull over to a laudry mat where the local dealers hang out and tommy gun the joint. I'll cruise over to the local research labs and use my janitors uniform and a fake id tag to gain entry to the hall of ganja where I'll rip off a few pounds. I'll take off my uniform and Im wearing a $10,000 suit underneath, I walk up the stairs to the court room just in time for final summations where I pull a wicked sick and get the mob boss off the hook for imbezlement and trafficing charges

    The End, I made lots of money FTW

    Leave a comment:


  • replied
    IMHO:

    Mods that are quite similar should join forces to make ONE better mod instead of 2 not so good mods. Especially when it comes to huge projects like these.

    I have seen hundreds of mods with some concept sketches and some weapon renders that I never heard of again afterwards. A Mod is a huuuuuge project.

    I don't want to discourage you, I want it to be a success, that's why I try to give advise from my point of view.

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  • replied
    Hey cool, I'm on it too. I feel famous

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  • replied
    The mod is currently on the main page of Moddb.
    The main page.
    Our news post

    Well, its November so I would like to discuss current events relating to our mod. The first thing is the first public preview of this concept art. This concept drawing done by Xero shows two civilians hanging out on the streets of Los Reyes, our main city map. The second thing is this gun model done by one of our modelers, kLoNe.


    There have also been interesting events over the past week. The owner of the mod copying us, Sacrator replied in our own forum. You can see the full discussion at http://boards.gabionstudios.com/index.php?showtopic=468 In addition to that, one of our modelers, kLoNe, has begun working on a new car model. Those pictures should be out soon in the coming week or so. Xero is working on a new concept drawing which should also be out soon enough. We have also gotten a shoutbox and a dynamic design document system online. All in all, things are flowing quite nicely around here and we hope that it continues to be like that.

    Until next time,
    Minimum

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  • replied
    Expect to see a new car model pictures and new concept artwork in the coming weeks.

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  • replied
    Originally posted by Minimum View Post
    Uhh.. I already stated why I refuse to team up with Sacrator.
    Oh, I'm sorry, I missed that post.

    Leave a comment:


  • replied
    Originally posted by Minimum View Post
    the point of the game is to act out real-life.
    Hence the "everything and crime".

    Leave a comment:


  • replied
    Originally posted by MonsOlympus View Post
    Well it does sound interesting but there is one thing you should consider, umm, real life can be very boring. For your mod to succeed, well in my opinion , you should concentrate on career's or job's that will be fun for a player. Ofcoarse there are people who like different things, like being a cop or a crook, you also get people who like to research and investigate more adventure game like. Another thing I would suggest is to not over do things with numbers and balancing those, Im sure you have some great idea's for rpg styles, but things should be kept at a pace where people wont get bored.

    I myself got alittle bored in parts of gta series even and the sims can totally get boring. Same with games like diablo or simcity as well, all Im trying to say is I guess is keep it edgy. Atleast with a modern day setting in a semi-real location you dont have to deal with artistic styling.
    Well yeah, there will be loads of jobs. Whether they be player made or default. And trust me there will be a lot of jobs as all of the buildings in the map will be enterable and usable. Plus later on we will include mutators or game types which will change the dynamics of the game. One I have planned is a zombie game type where the server starts out with a few zombie bots and once people start dying they turn into zombies. Once there is one player left or the time runs out then the people left alive are the winners. So this doesn't have to be all about Role-Play. It can be about zombies or other situations.

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  • replied
    Well it does sound interesting but there is one thing you should consider, umm, real life can be very boring. For your mod to succeed, well in my opinion , you should concentrate on career's or job's that will be fun for a player. Ofcoarse there are people who like different things, like being a cop or a crook, you also get people who like to research and investigate more adventure game like. Another thing I would suggest is to not over do things with numbers and balancing those, Im sure you have some great idea's for rpg styles, but things should be kept at a pace where people wont get bored.

    I myself got alittle bored in parts of gta series even and the sims can totally get boring. Same with games like diablo or simcity as well, all Im trying to say is I guess is keep it edgy. Atleast with a modern day setting in a semi-real location you dont have to deal with artistic styling.

    Leave a comment:


  • replied
    Originally posted by Jake-SF View Post
    I guess P.O.S. mean piece of s..., well, if so, then thank you for sharing your immaturity. Even if the entire world hate his mods and think it doesn't belong in UT2004, this doesn't give you the right to insult him.

    The idea is not my style at all by the way, although it is somewhat interesting.

    You and sacrator should team up together if your goals are similar, I don't see the point in making 2 times the same thing (or almost).
    Uhh.. I already stated why I refuse to team up with Sacrator.
    First of all, our whole mod team does not want to work with Sacrator for four reasons. First, they copied our mod. Second, we have caught them lying before. Third, they sound like a bunch of spoiled nine year olds, they really do. And finally, when I asked them why they copied us they responded like complete immature jerks. Our reasons are simple. We refuse to work with immature little brats that try to 'own' people by throwing out insults a child would use.
    And, this mod is for UT2007. Thats kind of why its in the UT2007 forum. :P

    Leave a comment:


  • replied
    Originally posted by E-LurK View Post
    i thought this was UT07 not the ****ing SIMS.....you .P.O.S
    I guess P.O.S. mean piece of s..., well, if so, then thank you for sharing your immaturity. Even if the entire world hate his mods and think it doesn't belong in UT2004, this doesn't give you the right to insult him.

    The idea is not my style at all by the way, although it is somewhat interesting.

    You and sacrator should team up together if your goals are similar, I don't see the point in making 2 times the same thing (or almost).

    Leave a comment:

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