Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

Chaingun mutator...

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Chaingun mutator...

    I have idea, what if add mutator that replace Redimeer with... Chaingun from Unreal 1? Actually, its like minigun from UT2004 but looks more cool and fire 6 bullets at once. Ammo same as enforcer. So there wouldnt ammo pickups for this weapon. Chaingun should be better than that minigun from UT2004 - just because its still super weapon And this means, that weapon stay always disabled for this gun. Though it should be very inaccurate and useful only in close-to-mid combat.


    Would be cool to see both stinger, pulse gun and chaingun in one game

    p.p.s. of course, it should look like in Unreal 1

  • #2
    Bad idea and anyway the "chaingun" is actually called the Minigun.

    Comment


    • #3
      you should play unreal1 then.

      Comment


      • #4
        anything is better than the mini

        So long as it's a mutator only i would not mind.I do not like the grounding effect and the firing sound for the 2k4 mini.Glad to see it going.

        Comment


        • #5
          Would be cool, but it should have it's own ammo, so you can't replenish it as easily. Esp if it will be as powerful as it sounds.

          Comment


          • #6
            Well, I'm for as I don't see any disadvantage to this idea as those who prefer the redeemer still have it available... A Chaingun mutator would be cool enough.

            Comment


            • #7
              IMO mod material.

              Not something to be included in the game.

              Comment


              • #8
                Originally posted by ShredPrince
                IMO mod material.

                Not something to be included in the game.
                Lmao, yea make a whole mod just to use the chain-gun, how foolish is that?

                Comment


                • #9
                  Originally posted by Hamburger
                  Lmao, yea make a whole mod just to use the chain-gun, how foolish is that?
                  A mod is simply a modification: So when someone gives the Ophelia model an AMerican flag on the clothes it is a modification.

                  Where are the times where people actually were able to differ between a TC (Total Conversion) and a simple modification.

                  Comment


                  • #10
                    UT99 include mutator that replaces Ippact hammer with Chainsaw

                    Comment


                    • #11
                      Originally posted by Hamburger
                      Lmao, yea make a whole mod just to use the chain-gun, how foolish is that?
                      UT games have this type of mod called a "Mutator". They generally consist of only a few lines of code and make only a small change to the game, and the best thing is; they can be combined on the fly because they leave most of the game intact.

                      (if you already knew this, you may consider the above post a snide remark. If you honestly didn't know, you do now )

                      Comment


                      • #12
                        Originally posted by Boksha
                        UT games have this type of mod called a "Mutator". They generally consist of only a few lines of code and make only a small change to the game, and the best thing is; they can be combined on the fly because they leave most of the game intact.

                        (if you already knew this, you may consider the above post a snide remark. If you honestly didn't know, you do now )
                        I know the game has mutators in it but Shred said this should be a Mod. To me that’s 2 very different things, is Insta called a mod? No its not. Making a new or remaking an old weapon and adding it to the mutator list is called a Mutator funnily enough. In my opinion in order for it to be a mod it has to have way more then just a new weapon in it. That’s why I found it funny and that’s why I think its foolish to even think of it as a mod.

                        Comment


                        • #13
                          "Mod" = short for "modification", which may or may not take the shape of a mutator, map, total conversion or standalone game.

                          Comment


                          • #14
                            Originally posted by Xyx
                            "Mod" = short for "modification", which may or may not take the shape of a mutator, map, total conversion or standalone game.
                            I know that but if taking out say the minigun and adding the chain gun is a mod to you then that’s your opinion. Every mod I have downloaded has way more then that, every Mutator I have downloaded has some thing added or some thing enhanced.

                            So if a Mod is a Motator why is there 2 categories? What’s the difference between the 2?

                            Comment


                            • #15
                              "Mutator" is a subsort of "mod". All mutators are mods, but not all mods are mutators.

                              Whether a mod alters much or little does not change this. Some mutators are huge, some total conversions are tiny.

                              Comment

                              Working...
                              X