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    Girls of Gears sounds

    Hi Everyone,

    Do any of you happen to have Gears 2 or 3 game sound files? I am after all the girls in gears like Anya, Queen Myra, Sam, etc. Preferably sounds from multiplayer would be better.

    #2
    UTCollector88, help me organize which sounds you want where:

    Example:
    WeaponTauntSounds(0)=Sofewbullets
    TauntSounds(0)=Comegetsome
    HaveFlagSounds(0)=Blank


    Code:
    defaultproperties
    {
       TauntSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AbsolutionForTheSoulsOfTheWretched'
       TauntSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AMartyrForMyCause'
       TauntSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndHeTakethAway'
       TauntSounds(3)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_YourDayOfJudgementIsAtHand'
       TauntSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ASacrificeForTheCause'
       TauntSounds(5)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AtonementAndFireyWrath'
       TauntSounds(6)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DepartAndEmbraceTheAfterlife'
       TauntSounds(7)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HeGuidesMyHand'
       TauntSounds(8)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DeathWarrantEnforced'
       TauntSounds(9)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HisJusticeIsSwift'
       TauntSounds(10)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_IAmButAnInstrumentOfDeath'
       TauntSounds(11)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ItWasHisWill'
       TauntSounds(12)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_LoThatIWalkInTheValleyOfShadows'
       TauntSounds(13)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MadeInHisImageDestroyedInHisName'
       TauntSounds(14)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MeetYourMaker'
       TauntSounds(15)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SmoteDownInTheNameOfVengeance'
       TauntSounds(16)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThereIsNoMercyForYourKind'
       TauntSounds(17)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_VengeanceShallBeMine'
       WeaponTauntSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_BioHazard'
       WeaponTauntSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_GreenIsDefinitelyYourColor'
       WeaponTauntSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OneShotOneKill'
       WeaponTauntSounds(3)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThisIsMyRifleThisIsMyGun'
       WeaponTauntSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Shocking'
       WeaponTauntSounds(5)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OohThatWasMessy'
       WeaponTauntSounds(7)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndTheAngelOfDeathSpreadHisWingsUponTheBlast'
       EncouragementSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Yes'
       EncouragementSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SweetRapture'
       EncouragementSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Indeed'
       EncouragementSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Nice'
       ManDownSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ToFallOnTheBattlefieldIsToRiseAbove'
       ManDownSounds(1)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ABriefMomentOfSilence'
       ManDownSounds(2)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_INeverAskedForThis'
       ManDownSounds(3)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit'
       ManDownSounds(4)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown'
       ManDownSounds(5)=SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic'
       FlagKillSounds(0)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ISmoteTheeFlagCarrier'
       FlagKillSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierDown'
       OrbKillSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrierDown'
       AckSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Acknowledged'
       AckSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Affirmative'
       AckSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AsYouRequest'
       AckSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YesSir'
       AckSounds(4)=SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThyWillBeDone'
       AckSounds(5)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnIt'
       FriendlyFireSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YourTeam'
       FriendlyFireSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SameTeam'
       FriendlyFireSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeam'
       FriendlyFireSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeamIdiot'
       FriendlyFireSounds(4)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_FriendlyFire'
       GotYourBackSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotYourBack'
       GotYourBackSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_GotYourBack'
       GotYourBackSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_CoveringYou'
       NeedOurFlagSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SomebodyGetOurFlagBack'
       SniperSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Sniper'
       SniperSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SuppressTheSniper'
       InPositionSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_MovingIntoPosition'
       InPositionSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_InPosition'
       HaveFlagSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheFlag'
       HaveFlagSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheFlag'
       HaveOrbSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheOrb'
       HaveOrbSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheOrb'
       UnderAttackSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_UnderHeavyAttack'
       UnderAttackSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImBeingOverrun'
       UnderAttackSounds(2)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImTakingHeavyFire'
       UnderAttackSounds(3)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedBackup'
       UnderAttackSounds(4)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedSomeBackup'
       AreaSecureSounds(0)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AllClear'
       AreaSecureSounds(1)=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AreaSecure'
       IncomingSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Incoming'
       EnemyOrbCarrierSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrier'
       EnemyFlagCarrierSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrier'
       EnemyFlagCarrierHereSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierHere'
       EnemyFlagCarrierHighSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingHigh'
       EnemyFlagCarrierLowSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingLow'
       MidfieldSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Midfield'
       GotOurFlagSound=SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotOurFlag'

    Comment


      #3
      You need to split this one long audio file into smaller ones. Depends how bad you want to.

      Anya
      https://www.youtube.com/watch?v=IqMI7FwoCfA
      Queen Myrrah
      https://www.youtube.com/watch?v=4ea_Sqyw23E
      Sofia
      https://www.youtube.com/watch?v=5ZRH2oeTsoI

      Comment


        #4
        Hi euchreplayer23

        The sounds I want for Duke Nukem 3d:

        TauntSounds(0)=Come get some
        TauntSounds(1)=Hail to the king baby
        TauntSounds(2)=Eat **** and die
        TauntSounds(3)=**** I'm good
        TauntSounds(4)=It's time to kick *** and chew bubblegum and I am all out of gum
        TauntSounds(5)=Die you son of a *****
        TauntSounds(6)=Suck it down
        TauntSounds(7)=Your *** your face what's the difference
        TauntSounds(8)=what a mess
        TauntSounds(9)=Holy ****
        TauntSounds(10)=I'm going to put the smack dab on your ***
        TauntSounds(11)=See you in Hell
        TauntSounds(12)=Yeah! Piece of cake
        TauntSounds(13)=I am going to get medieval on your asses
        TauntSounds(14)=Lets Rock
        TauntSounds(15)=Go ahead make my day
        TauntSounds(16)=Who wants some (https://app.box.com/s/rzcau15avwq6lg2ztdfb)
        TauntSounds(17)=I will rip your head off and **** down your neck (https://app.box.com/s/u6mxes4dth58or5wgaa1)

        Comment


          #5
          Duke Nukem 3d sounds cont'd:

          WeaponTauntSounds(0)=Holy ****
          WeaponTauntSounds(1)=What a mess
          WeaponTauntSounds(2)=Cool
          WeaponTauntSounds(3)=Groovy (https://app.box.com/s/yp8ucf5qul8y2wxyuau5)
          WeaponTauntSounds(4)=Holy cow (https://app.box.com/s/6h4kuskoow6ot5rypfkf)
          WeaponTauntSounds(5)=It's time to rip 'em a new one (https://app.box.com/s/ls3fo4bir7geqw4ly0mk)
          WeaponTauntSounds(6)=Yippe ki aye mother****er (https://app.box.com/s/mdyzqrqrosjc46zzvjsm)

          ManDownSounds(0)=****
          ManDownSounds(1)=Blow it out your ***
          ManDownSounds(2)=Suck it down
          ManDownSounds(3)=DMDeath (the sound duke nukem makes when he dies in DN3d multiplayer)
          ManDownSounds(4)=Holy ****

          Don't worry about other sounds. DNF sounds will be in next post shortly.

          Comment


            #6
            Here is the code so far, changes can be made at any time (if I missed an import sound clip):

            Code:
               TauntSounds(0)=SoundNodeWave'A_Duke_Voice.Taunts.Darnit'
               TauntSounds(1)=SoundNodeWave'A_Duke_Voice.Taunts.HailtotheKingBaby'
               TauntSounds(2)=SoundNodeWave'A_Duke_Voice.Taunts.Eat****andDie'
               TauntSounds(3)=SoundNodeWave'A_Duke_Voice.Taunts.DarnimGood'
               TauntSounds(4)=SoundNodeWave'A_Duke_Voice.Taunts.ItstimetoKickAssandChewBubble'
               TauntSounds(5)=SoundNodeWave'A_Duke_Voice.Taunts.GonnaRipphimaNew1'
               TauntSounds(6)=SoundNodeWave'A_Duke_Voice.Taunts.Suckitdown'
               TauntSounds(7)=SoundNodeWave'A_Duke_Voice.Taunts.Youare1UglyFryingPan'
               TauntSounds(8)=SoundNodeWave'A_Duke_Voice.Taunts.Whatamess'
               TauntSounds(9)=SoundNodeWave'A_Duke_Voice.Taunts.Holy*****'
               TauntSounds(10)=SoundNodeWave'A_Duke_Voice.Taunts.Iamgoingtoputasmackdab'
               TauntSounds(11)=SoundNodeWave'A_Duke_Voice.Taunts.SeeyouinHell'
               TauntSounds(12)=SoundNodeWave'A_Duke_Voice.Taunts.YeahpieceofCake'
               TauntSounds(13)=SoundNodeWave'A_Duke_Voice.Taunts.Iamgoingtomedival'
               TauntSounds(14)=SoundNodeWave'A_Duke_Voice.Taunts.LetsRock'
               TauntSounds(15)=SoundNodeWave'A_Duke_Voice.Taunts.GoaheadmakemyDay'
               TauntSounds(16)=SoundNodeWave'A_Duke_Voice.Taunts.Whowhatssome'
               TauntSounds(17)=SoundNodeWave'A_Duke_Voice.Taunts.RipoffyourHead'
            
               WeaponTauntSounds(0)=SoundNodeWave'A_Duke_Voice.Taunts.Holy*****'
               WeaponTauntSounds(1)=SoundNodeWave'A_Duke_Voice.Taunts.Eat*****andDie'
               WeaponTauntSounds(2)=SoundNodeWave'A_Duke_Voice.Taunts.Cool'
               WeaponTauntSounds(4)=SoundNodeWave'A_Duke_Voice.Taunts.Groovy'
               WeaponTauntSounds(5)=SoundNodeWave'A_Duke_Voice.Taunts.HolyCow'
               WeaponTauntSounds(6)=SoundNodeWave'A_Duke_Voice.Taunts.YippieKay'
               WeaponTauntSounds(9)=SoundNodeWave'A_Duke_Voice.Taunts.Whatamess'
               WeaponTauntSounds(10)=SoundNodeWave'A_Duke_Voice.Taunts.Suckitdown'
               WeaponTauntSounds(11)=SoundNodeWave'A_Duke_Voice.Taunts.YeahpieceofCake'
            
               EncouragementSounds(0)=SoundNodeWave'A_Duke_Voice.Taunts.TheseguysdontStandachance'
               EncouragementSounds(1)=SoundNodeWave'A_Duke_Voice.Taunts.Poweron'
               EncouragementSounds(2)=SoundNodeWave'A_Duke_Voice.Taunts.YoushootlikeastormTrooper'
            
               ManDownSounds(0)=SoundNodeWave'A_Duke_Voice.Taunts.****'
               ManDownSounds(1)=SoundNodeWave'A_Duke_Voice.Taunts.Suckitdown'
               ManDownSounds(2)=SoundNodeWave'A_Duke_Voice.Taunts.SeeyouinHell'
               ManDownSounds(3)=SoundNodeWave'A_Duke_Voice.Taunts.Duke_MP_Died_04'
               ManDownSounds(4)=SoundNodeWave'A_Duke_Voice.Taunts.EpicFail'
            
               FlagKillSounds(0)=SoundNodeWave'A_Duke_Voice.Taunts.Iamgoingtokickyourbehind*****'
            DNF?

            Remember one big zip file will do. It takes me longer to download each file then it does to code this family. No multiple links.

            Comment


              #7
              Here is the first beta or Gamma in this case.
              Custom Family w/ duke voice, assigned to the two duke models in my char pack (with voices as described in last post).

              Installation instructions:
              Place CH_DukeForever folder here:
              C:\Users\******\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\
              Move UTGameUI.int to here:
              C:\Users\*****\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Localization

              Download:
              http://www.mediafire.com/download/3t...ukeForever.rar

              Comment


                #8
                Hi

                Cool! I will try it out. Downloading it now.

                Comment


                  #9
                  Okay I tried out the custom characters they look good. I noticed that Forever Duke is Duke Nukem 3d model and Duke Nukem is the DNF model. Did you mean to do that? I don't really care two much just asking. Also in the customisation menu the pieces you can change belong to the cycloid and battlelord. Also when you change to the third piece on the arms and legs of DNF it just removes them. The voices in game are pretty good. With the Duke Nukem Forever character though I would like him to use more of the voice cues from DNF. And the Duke voice '****' should only be used when Duke dies. Those are the Man down sounds right?

                  Comment


                    #10
                    I will do an example of the voice sounds that I want shortly. Also what are the encouragement sounds and flag kill sounds?

                    Comment


                      #11
                      I made these models when I still could remember how to do multi-piece models. Sadly I forget how to now. So only one piece models I make now. (The pieces are not designed to be switched around anyways)
                      So you want 1 DNF version and one other version (2 separate voice packs?)
                      If you want be to change the name to DukeNukem3d i can.

                      Code:
                         EncouragementSounds(0)=SoundNodeWave'A_Duke_Voice.Taunts.TheseguysdontStandachance'
                         EncouragementSounds(1)=SoundNodeWave'A_Duke_Voice.Taunts.Poweron'
                         EncouragementSounds(2)=SoundNodeWave'A_Duke_Voice.Taunts.YoushootlikeastormTrooper'
                         FlagKillSounds(0)=SoundNodeWave'A_Duke_Voice.Taunts.Iamgoingtokickyourbehind*****'
                      man down sounds are the sounds when a team mate dies not duke himself. you want the all to be "****"?
                      Code:
                         ManDownSounds(0)=SoundNodeWave'A_Duke_Voice.Taunts.****'
                         ManDownSounds(1)=SoundNodeWave'A_Duke_Voice.Taunts.Suckitdown'
                         ManDownSounds(2)=SoundNodeWave'A_Duke_Voice.Taunts.SeeyouinHell'
                         ManDownSounds(3)=SoundNodeWave'A_Duke_Voice.Taunts.Duke_MP_Died_04'
                         ManDownSounds(4)=SoundNodeWave'A_Duke_Voice.Taunts.EpicFail'

                      Comment


                        #12
                        Yeah I want two voice packs. No I don't want them all to be '****'. Which are the sounds used when your character dies then? Cause I want all the ManDownSounds to got there as well. When are the encouragement and flagkill sounds used?

                        Comment


                          #13
                          I uploaded some more DNF sounds in a zip file. Here is the link:

                          https://app.box.com/s/rgc8zxiz77uch5rfamaw

                          This should be a compressed zip file.

                          This is what I want for the DNF voice pack:

                          TauntSounds(0)=I've got balls of steel
                          TauntSounds(1)=You can always bet on duke
                          TauntSounds(2)=You're one ugly mother****er
                          TauntSounds(3)=I am going to carve you up into sushi
                          TauntSounds(4)=There can be only one king
                          TauntSounds(5)=Step right up and get some
                          TauntSounds(6)=Who wants some (DNF voice not 3d)
                          TauntSounds(7)=Come get some (DNF voice not 3d)
                          TauntSounds(8)=When you get to hell tell 'em duke sent yah (DNF voice not 3d)
                          TauntSounds(9)=Good bad I am the guy with the gun
                          TauntSounds(10)=Eat **** and die (DNF voice not 3d)
                          TauntSounds(11)=Hail to the King baby (DNF voice not 3d)
                          TauntSounds(12)=It's like target practice the more you shoot the better you get
                          TauntSounds(13)=I am going to kill you old style
                          TauntSounds(14)=I am going to rip out your eye and **** on your brain you alien dirtbag
                          TauntSounds(15)=You suck (DNF voice not 3d)
                          TauntSounds(16)=You've got a lot of guts lets see what they look like
                          TauntSounds(17)=You can't handle the duke

                          WeaponTauntSounds(0)=Suck it down (DNF voice not 3d)
                          WeaponTauntSounds(1)=Blow it out your *** (DNF voice not 3d)
                          WeaponTauntSounds(2)=Eat **** and die (DNF voice not 3d)
                          WeaponTauntSounds(3)=Good bad I am the guy with the gun
                          WeaponTauntSounds(4)=What a mess (DNF voice not 3d)
                          WeaponTauntSounds(5)=Another day another disembowelment
                          WeaponTauntSounds(6)=Holy **** (DNF voice not 3d)
                          WeaponTauntSounds(7)=Rest in pieces
                          WeaponTauntSounds(8)=If I promised to kill you last I lied

                          EncouragementSounds(0)=These guys don't Stand a chance
                          EncouragementSounds(1)=Power on, now it's time to kick some ***
                          EncouragementSounds(2)=You shoot like a storm Trooper'


                          ManDownSounds(0)=****'
                          ManDownSounds(1)=I got a bad feeling about this
                          ManDownSounds(2)=Now I have a really bad feeling about this
                          ManDownSounds(3)=SoundNodeWave'A_Duke_Voice.Taunts .Duke_MP_Died_04'
                          ManDownSounds(4)=Mother****er

                          Comment


                            #14
                            These are the forever sounds I have, please post the ones above that I don't have listed here (That you want or redo your list based on these).
                            Code:
                            A_Duke_Voice.Taunts.AlwaysBetOnDuke
                            A_Duke_Voice.Taunts.Anotherdayanother
                            A_Duke_Voice.Taunts.BallsOfSteel
                            A_Duke_Voice.Taunts.CarveyouintoSushi
                            A_Duke_Voice.Taunts.Comegetsome
                            A_Duke_Voice.Taunts.Dammit
                            A_Duke_Voice.Taunts.Duke_MP_Died_04
                            A_Duke_Voice.Taunts.Eat****andDie
                            A_Duke_Voice.Taunts.EpicFail
                            A_Duke_Voice.Taunts.GoodbadIamtheguy
                            A_Duke_Voice.Taunts.HailtotheKing
                            A_Duke_Voice.Taunts.HolyS***_02
                            A_Duke_Voice.Taunts.IamgoingRipEyeOut
                            A_Duke_Voice.Taunts.iamgoingtofeelthat
                            A_Duke_Voice.Taunts.Iamgoingtokilluoldstyle
                            A_Duke_Voice.Taunts.Iamgoingtokillyou
                            A_Duke_Voice.Taunts.Igotabadfeelingaboutthis
                            A_Duke_Voice.Taunts.Itisliketargetpractice
                            A_Duke_Voice.Taunts.ItstimetoKick***andChewBubble
                            A_Duke_Voice.Taunts.LookslikeyourF***d
                            A_Duke_Voice.Taunts.Motherf*****er
                            A_Duke_Voice.Taunts.OnlybeOneKing
                            A_Duke_Voice.Taunts.Poweron
                            A_Duke_Voice.Taunts.RipoffyourHead
                            A_Duke_Voice.Taunts.SeeyouinHell
                            A_Duke_Voice.Taunts.S**t
                            A_Duke_Voice.Taunts.Steprightupandgetsome
                            A_Duke_Voice.Taunts.Suckitdown
                            A_Duke_Voice.Taunts.Theseguys
                            A_Duke_Voice.Taunts.Ur1UglyMofo
                            A_Duke_Voice.Taunts.WelcometotheinterHouseofPain
                            A_Duke_Voice.Taunts.Whatamess
                            A_Duke_Voice.Taunts.Whenyougettohell
                            A_Duke_Voice.Taunts.Yougotalotofguts
                            A_Duke_Voice.Taunts.Yougotobekiddingme
                            A_Duke_Voice.Taunts.Youkiddingme
                            A_Duke_Voice.Taunts.Youlooklikeyouneed
                            A_Duke_Voice.Taunts.YoushootlikeastormTrooper
                            Duke3d voices
                            Code:
                            A_Duke_Voice.Taunts3d.Ahhhhh
                            A_Duke_Voice.Taunts3d.AhMuchBetter
                            A_Duke_Voice.Taunts3d.Cool
                            A_Duke_Voice.Taunts3d.DamimGood
                            A_Duke_Voice.Taunts3d.****
                            A_Duke_Voice.Taunts3d.Death_____
                            A_Duke_Voice.Taunts3d.GoaheadmakemyDay
                            A_Duke_Voice.Taunts3d.GonnaRipphimaNew1
                            A_Duke_Voice.Taunts3d.Groovy
                            A_Duke_Voice.Taunts3d.HolyCow
                            A_Duke_Voice.Taunts3d.Iamgoingtokickyour**s***h
                            A_Duke_Voice.Taunts3d.Iamgoingtomedival
                            A_Duke_Voice.Taunts3d.Iamgoingtoputasmackdab
                            A_Duke_Voice.Taunts3d.LetsRock
                            A_Duke_Voice.Taunts3d.PieceofCake
                            A_Duke_Voice.Taunts3d.Whatamess
                            A_Duke_Voice.Taunts3d.Whowhatssome
                            A_Duke_Voice.Taunts3d.YeahpieceofCake
                            A_Duke_Voice.Taunts3d.YippieKay
                            I have split up Queen Myrrah Voices, so I will post that sometime this week for testing.

                            Comment


                              #15
                              Here are the ones you are missing in another zip file:

                              https://app.box.com/s/99a1148rrrb8ukq7edcm

                              From the list in my previous post of DNF voice taunts change TauntSound6 to 'It's time to kick *** and chew bubble gum'. Also change ManDownSound0 to 'Damnit' and ManDownSound3 to 'You got to be kidding me'. Also change TauntSound9 to 'See you in hell'. The rest keep the same. I am not sure about Flagkillsounds. Are they when you frag someone on the opposing team carrying your teams flag? Is there a category for taunts to say when you die?

                              Comment

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