i accientaly found "ConfigPowerNode" mutator in any package with any map i downloaded for server, after decompilation, it seems its what im looking for (especially defaultproperties section of code):
Hmm hmm, but powercore has no "RotationRate value.. pffff
Code:
class ConfigPowerNode extends UTOnslaughtPowernode_Content hidecategories(Navigation,Lighting,LightColor,Force,VehicleUsage,ObjectiveHealth,Collision,Display); var() int MaxHealth; var() float OrbInvulnerableRadius; var() float OrbCaptureReturnRadius; var() float OrbInvEffectZOffset; var() int OrbHealPerSecond; var() float TemporaryShieldDuration; var() int NodeRotationRate; var() float HealMulti; var() int MaxPanelHealth; simulated event PostBeginPlay() { super(UTOnslaughtPowernode).PostBeginPlay(); DamageCapacity = float(MaxHealth); InvulnerableRadius = OrbInvulnerableRadius; CaptureReturnRadius = OrbCaptureReturnRadius; InvEffectZOffset = OrbInvEffectZOffset; OrbHealingPerSecond = OrbHealPerSecond; OrbCaptureInvulnerabilityDuration = TemporaryShieldDuration; YawRotationRate = float(NodeRotationRate); LinkHealMult = HealMulti; PanelHealthMax = MaxPanelHealth; //return; } defaultproperties { MaxHealth=2000 OrbInvulnerableRadius=1000.0 OrbCaptureReturnRadius=500.0 OrbInvEffectZOffset=16.0 OrbHealPerSecond=100 TemporaryShieldDuration=12.0 NodeRotationRate=20000 HealMulti=1.0 MaxPanelHealth=60 begin object name=SkeletalMeshComponent1 class=SkeletalMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: SkeletalMeshComponent'Default__ConfigPowerNode.SkeletalMeshComponent1' EnergySphere=SkeletalMeshComponent1 begin object name=StaticMeshComponent0 class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.StaticMeshComponent0' NodeBase=StaticMeshComponent0 begin object name=StaticMeshSpinner class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.StaticMeshSpinner' NodeBaseSpinner=StaticMeshSpinner EnergySphereCollision=CylinderComponent'Default__ConfigPowerNode.CollisionCylinder2' AmbientEffect=UTParticleSystemComponent'Default__ConfigPowerNode.AmbientEffectComponent' OrbCaptureComponent=ParticleSystemComponent'Default__ConfigPowerNode.CaptureSystem' InvulnerableToOrbEffect=ParticleSystemComponent'Default__ConfigPowerNode.InvulnerableSystem' OrbNearbySound=AudioComponent'Default__ConfigPowerNode.OrbNearbySoundComponent' begin object name=NecrisCapturePipesLargeComp class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.NecrisCapturePipesLargeComp' NecrisCapturePipesLarge=NecrisCapturePipesLargeComp begin object name=NecrisCapturePipesSmallComp class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.NecrisCapturePipesSmallComp' NecrisCapturePipesSmall=NecrisCapturePipesSmallComp PSC_NecrisCapture=UTParticleSystemComponent'Default__ConfigPowerNode.NecrisCaptureComp' PSC_NecrisGooPuddle=UTParticleSystemComponent'Default__ConfigPowerNode.NecrisGoodPuddleComp' begin object name=SkeletalMeshComponent1 class=SkeletalMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: SkeletalMeshComponent'Default__ConfigPowerNode.SkeletalMeshComponent1' PanelMesh=SkeletalMeshComponent1 AmbientSoundComponent=AudioComponent'Default__ConfigPowerNode.AmbientComponent' begin object name=StaticMeshComponent9 class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.StaticMeshComponent9' NodeBeamEffect=StaticMeshComponent9 ShieldedEffect=ParticleSystemComponent'Default__ConfigPowerNode.ParticleSystemComponent1' CylinderComponent=CylinderComponent'Default__ConfigPowerNode.CollisionCylinder' Components(0)=ArrowComponent'Default__ConfigPowerNode.Arrow' Components(1)=CylinderComponent'Default__ConfigPowerNode.CollisionCylinder' Components(2)=PathRenderingComponent'Default__ConfigPowerNode.PathRenderer' Components(3)=LinkRenderingComponent'Default__ConfigPowerNode.LinkRenderer' Components(4)=AudioComponent'Default__ConfigPowerNode.AmbientComponent' Components(5)=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' begin object name=StaticMeshComponent0 class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.StaticMeshComponent0' Components(6)=StaticMeshComponent0 begin object name=StaticMeshSpinner class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.StaticMeshSpinner' Components(7)=StaticMeshSpinner begin object name=SkeletalMeshComponent1 class=SkeletalMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: SkeletalMeshComponent'Default__ConfigPowerNode.SkeletalMeshComponent1' Components(8)=SkeletalMeshComponent1 Components(9)=CylinderComponent'Default__ConfigPowerNode.CollisionCylinder2' Components(10)=UTParticleSystemComponent'Default__ConfigPowerNode.AmbientEffectComponent' Components(11)=ParticleSystemComponent'Default__ConfigPowerNode.ParticleSystemComponent1' begin object name=StaticMeshComponent9 class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.StaticMeshComponent9' Components(12)=StaticMeshComponent9 Components(13)=AudioComponent'Default__ConfigPowerNode.OrbNearbySoundComponent' Components(14)=ParticleSystemComponent'Default__ConfigPowerNode.CaptureSystem' Components(15)=ParticleSystemComponent'Default__ConfigPowerNode.InvulnerableSystem' Components(16)=UTParticleSystemComponent'Default__ConfigPowerNode.NecrisGoodPuddleComp' Components(17)=UTParticleSystemComponent'Default__ConfigPowerNode.NecrisCaptureComp' begin object name=NecrisCapturePipesLargeComp class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.NecrisCapturePipesLargeComp' Components(18)=NecrisCapturePipesLargeComp begin object name=NecrisCapturePipesSmallComp class=StaticMeshComponent LightEnvironment=DynamicLightEnvironmentComponent'Default__ConfigPowerNode.PowerNodeLightEnvironment' object end // Reference: StaticMeshComponent'Default__ConfigPowerNode.NecrisCapturePipesSmallComp' Components(19)=NecrisCapturePipesSmallComp CollisionComponent=CylinderComponent'Default__ConfigPowerNode.CollisionCylinder' }
Hmm hmm, but powercore has no "RotationRate value.. pffff
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