Hey there.. i have a little question..
I have Warfare RPG server, and i have a little problem with chat.. is there any way to DISABLE this status messages in CHAT tab?
i mean this "red core is under attack", "red node contructed"... i like audio announcer, its cool, but this chat is totally spammed by this informations and is impossible to say "hallo" to anyone, because you type something, and it was 10 seconds later pushed away by this stupid spam..
Is there any way by mutator to disable this?
My second question is about "my" (it was created by any mate here, years ago for my old server, and i just found it again and recompiled it..) power core mutator,
i have tryed to use same kind of mutator also to power nodes, but it cause indicator on top of power node acting really strange, if you start attacking node, this indicator just does not move, it start moving when you already did 2/3 damage and it counting only last "100%" instead of multplicated value, is there any way to fix this indicator?
Also power core acting little strange.. in ini file i set multipler to 3, all is fine, ingame you just see 300 "hp" of power core, and it really has this capacity, announcer works fine.. but.. how higher is this multipler value, core rotating toooo fast.. if i set 9 (900 in gui) core rotation become superfast and it cause hard lags.. Also there is problem with that "blocks" jumping out from core when you damage it, it works only first several seconds until you decrease hp from 300 to 200, and rest of time (200-0) you attacking to empty core lighting beam... is there any way to fix this?
Thank you..
I have Warfare RPG server, and i have a little problem with chat.. is there any way to DISABLE this status messages in CHAT tab?
i mean this "red core is under attack", "red node contructed"... i like audio announcer, its cool, but this chat is totally spammed by this informations and is impossible to say "hallo" to anyone, because you type something, and it was 10 seconds later pushed away by this stupid spam..
Is there any way by mutator to disable this?
My second question is about "my" (it was created by any mate here, years ago for my old server, and i just found it again and recompiled it..) power core mutator,
Code:
class UTMut_PowerCoreUnleashed extends UTMutator config(PowerCoreUnleashed); var config float PowerCoreHpMulti; /*var config float PowerNodeHpMulti;*/ function InitMutator(string Options, out string ErrorMessage) { local UTOnslaughtPowerCore_Content PC; /*local UTOnslaughtPowerNode_Content CP;*/ ForEach AllActors(class'UTOnslaughtPowerCore_Content', PC) { PC.DamageCapacity *= PowerCoreHpMulti; } /*ForEach AllActors(class'UTOnslaughtPowerNode_Content', CP) { CP.DamageCapacity *= PowerNodeHpMulti; }*/ super.InitMutator(Options, ErrorMessage); } defaultproperties { }
Also power core acting little strange.. in ini file i set multipler to 3, all is fine, ingame you just see 300 "hp" of power core, and it really has this capacity, announcer works fine.. but.. how higher is this multipler value, core rotating toooo fast.. if i set 9 (900 in gui) core rotation become superfast and it cause hard lags.. Also there is problem with that "blocks" jumping out from core when you damage it, it works only first several seconds until you decrease hp from 300 to 200, and rest of time (200-0) you attacking to empty core lighting beam... is there any way to fix this?
Thank you..
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