Announcement

Collapse
No announcement yet.

CTF - Colossus idea

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I do fairly well.

    Leave a comment:


  • replied
    NickG, so even if it's troublesome to make this map accurate to the original,
    you know how to convert maps, right?

    Leave a comment:


  • replied
    Accurate looking conversion of this map is troublesome because there are a few meshes which use secondary UV material. In order to get them into UT3 with both correct geometry and correct material, (aligned correctly), the only method known to me is to get a (viewpoint-skewed) rip from DXripper (with the correct material), then align the vertices of the correct material mesh to the perfect geometry mesh which can be exported with xtremexp's converter or some other tools. It is tedious work, but I think there are only two or three large meshes in the map with this issue. I may revisit the idea soon, as I like the BR version, and could play both gametypes on a single map. It might be better for one to expend efforts to remake the map with UT3 assets instead of reworking meshes, though, and the result could be a map with smaller file size and a new look. I forget if anything additional in this map had discouraged me from conversion a few years ago after importing from xtremexp's converter.

    Leave a comment:


  • replied
    Oh, by feedback I mean share ideas of the map I'm talking about.

    Leave a comment:


  • replied
    I'm not quite sure what you mean with "Feedback" on converting a map.

    But go for it? lol.

    Leave a comment:


  • started a topic CTF - Colossus idea

    CTF - Colossus idea

    Hey guys, I had a mod idea that we should have CTF Colossus
    from UT2004, along with its original music. Maybe it could be converted
    from UT2004 to UT3. It'll sound great playing this map on UT3.
    Give me feedback if interested.
Working...
X