I'm exploring new ideas of playability in deathmatch, like for instance the random start weapon. Now I've come with a new idea, which I have not seen implemented by any mutator (do you know any?). It consist is dropping your current primary weapon when picking another weapon. Therefore, you can only carry one weapon at once, apart from the Enforcer and the Impact Hammer, with which you spawn and which are not affected by this mutator. Could you help me with the code? I suppose it must be simple.