Is there one out there already?
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No Fall Damage Mutator
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http://files.filefront.com/UTMutator.../fileinfo.html
Here is the source; I forgot whether this imaxfallspeed value actually affects the terminal velocity of the pawn or not. It does seem to eliminate falling damage completely. I think you can set the imaxfallspeed value to a custom value by adding it to the .ini I copied this from code from another person's mutator which included it, but I've forgotten which one. I think it may have been either "excessive overkill" or "newtators"
Code:Class UTMutatorFreeFall extends UTMutator config( UTMutatorFreeFall ); var int iMaxFallSpeed; function InitMutator(string Options, out string ErrorMessage) { SaveConfig(); Super.InitMutator(Options, ErrorMessage); } function ModifyPlayer(Pawn P) { local UTPawn player; player = UTPawn(P); if ( player != None ) { P.MaxFallSpeed *= iMaxFallSpeed; Super.ModifyPlayer(P); } } defaultproperties { iMaxFallSpeed=100 }
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