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Headhunter and bonecollector

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  • replied
    sounds good

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  • replied
    BoneCollector would appeal more to the hardcore INV fans (Such as myself). But it adds some strategic depth to the INV gametype to break up the monotany of constant wave battle. Ideally played on a server with sentinals, item drops, rpg (with some tweaks), and the server set as hard as it could go.

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  • replied
    Headhunter sounds like a really fun gametype

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  • started a topic Headhunter and bonecollector

    Headhunter and bonecollector

    Simple idea.

    Headhunter:

    A cross between WAR and Greed. Skulls are required to build and repair nodes. The orb could be replaced with a green glowing skull that circles you leeching skulls from nearby enemies and nodes.

    A little less simple.

    Bonecollector:
    A cross between Greed and Invasion played on vctf and ctf maps. Spawn points for the the monsters being indicated with alien eggs while the human side gets spawners. You must push across the map collecting the remains of your kills and returning them to their base collecting enough to cause a cataclismic explosion that will wipe out the eggs. Collect allies remains and return them home to let them respawn.
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