I rarely post my ideas in these forums, usually because I don't usually post up just ideas unless I can't actually do most of the work myself... which is the case with this idea...
I could probably build the model and UVW map it in a snap, but as far as rigging and scripting... we'll just say I'm an idiot when it comes to that stuff...
I got this idea when I was mulling around a few weapon ideas for a Warfare map I plan on building soon that does not have vehicles of any sort... but I still wanted to have some of the more powerful weapons that the vehicles can offer...
So I figured that it was about high time we had a Weapon that lbs smaller versions of the Hellfire/Eradicator shells...
The primary fire would allow you to change the trajectory (no cameras like the vehicles have) similar to the Mortars in Gears of War 2.
Secondary Fire mode would actually change the types of mortars launched out of the following:
- High Explosive (one big shell, like a Goliath shell good for anti-tank and anti-Turret attacks)
- Spread Shot (Just like Hellfire/Eradicator, but less shells and a bit less damage, good for anti-personnel)
- Air Burst EMP (at the peak of it's trajectory, the shell explodes and acts as a mid-air EMP mine for taking out aircraft... making more people strive to get Jump Boots before hopping in that Raptor)
- Smoke Shell (starts to emit smoke when it hits the ground and lasts for about 8-10 seconds emitting heavy smoke: Excellent for sneaking your buddies in the back door while you rain down Hell in front. No more than 1 of these can be active for any one player)
- Bio-Gas Shell (Starts to emit a nasty, corrosive green gas that will eat up anything and made from the same goo as the Bio Rifle ammo. Will damage friendly and enemy players, vehicles, and nodes AND uses a LOT of ammo, as to prevent spam)
Anyways, the idea is there and sounds solid (and badass, since we don't have nades to lob, we can have variable mortars instead, which will be compatible with UT3's weapon style)
Let me know what you think, and maybe if you feel up to helping with the project, we can collaborate and make some fun for everyone.
This is NOT, I repeat NOT, going to be entered in the MSUC as I feel that trying to meet deadlines on simple collaborative projects like this often lead to rushed-quality end results. If the entire group wants to enter it later, when it is 100% done, then we could discuss it... but for now, no contest plans for me personally....
I feel I got burned on PsychoTropix, wasted more than a year building custom content only to have every last person complain about the filesize and not much other feedback, then it bombed because I got jack for feedback, and people keep asking why I am not interested in going back to change it.... PsychoTropix is dead and deleted and I am not going through that again.
I could probably build the model and UVW map it in a snap, but as far as rigging and scripting... we'll just say I'm an idiot when it comes to that stuff...
I got this idea when I was mulling around a few weapon ideas for a Warfare map I plan on building soon that does not have vehicles of any sort... but I still wanted to have some of the more powerful weapons that the vehicles can offer...
So I figured that it was about high time we had a Weapon that lbs smaller versions of the Hellfire/Eradicator shells...
The primary fire would allow you to change the trajectory (no cameras like the vehicles have) similar to the Mortars in Gears of War 2.
Secondary Fire mode would actually change the types of mortars launched out of the following:
- High Explosive (one big shell, like a Goliath shell good for anti-tank and anti-Turret attacks)
- Spread Shot (Just like Hellfire/Eradicator, but less shells and a bit less damage, good for anti-personnel)
- Air Burst EMP (at the peak of it's trajectory, the shell explodes and acts as a mid-air EMP mine for taking out aircraft... making more people strive to get Jump Boots before hopping in that Raptor)
- Smoke Shell (starts to emit smoke when it hits the ground and lasts for about 8-10 seconds emitting heavy smoke: Excellent for sneaking your buddies in the back door while you rain down Hell in front. No more than 1 of these can be active for any one player)
- Bio-Gas Shell (Starts to emit a nasty, corrosive green gas that will eat up anything and made from the same goo as the Bio Rifle ammo. Will damage friendly and enemy players, vehicles, and nodes AND uses a LOT of ammo, as to prevent spam)
Anyways, the idea is there and sounds solid (and badass, since we don't have nades to lob, we can have variable mortars instead, which will be compatible with UT3's weapon style)
Let me know what you think, and maybe if you feel up to helping with the project, we can collaborate and make some fun for everyone.
This is NOT, I repeat NOT, going to be entered in the MSUC as I feel that trying to meet deadlines on simple collaborative projects like this often lead to rushed-quality end results. If the entire group wants to enter it later, when it is 100% done, then we could discuss it... but for now, no contest plans for me personally....
I feel I got burned on PsychoTropix, wasted more than a year building custom content only to have every last person complain about the filesize and not much other feedback, then it bombed because I got jack for feedback, and people keep asking why I am not interested in going back to change it.... PsychoTropix is dead and deleted and I am not going through that again.
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