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SIMPLE Mutator request - PLEAASSE

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  • SIMPLE Mutator request - PLEAASSE

    Hallo, i need one little mutator to my WARFARE RPG server,
    same guys has hihg level, super speed weapons, damage bonus, etc.. and i need mutator for INCREASE power core health..

    example..
    now is PowerCore damage capacity 5,000, i need...(for example) 15,000


    i have tried unreal script:

    Code:
    class PowerCoreHealthIncrease extends UTOnslaughtPowerCore_Content
    	PerObjectLocalized;
    
    var int MaxHealth;
    
    simulated event PostBeginPlay()
    {
    	Super.PostBeginPlay();
    	DamageCapacity=MaxHealth;
    }
    
    defaultproperties
    {
    //originaly 5000
    	MaxHealth=15000;
    }

    but this wont work (originally used in any mutator called ConfigPowerNodes i found it in internet, change classes and values, but not work :/ )


    can anyone PLEASE help me?

    ideally is any power core health multipler with settings in ini file.
    example..

    (original settings 5000HP)
    bMaxCoreHealth=1

    (modified x 2 (10000))
    bMaxCoreHealth=2

    (modified again x3 (15000))
    bMaxCoreHealth=3


    can anyone PLEASE make this simple mutator?
    i can be really grateful.


    Thank you.

  • #2
    nothing? hm nice.

    Comment


    • #3
      just wait you'll get your answers it takes some time its spring break so maybe not allot of people may be on the forums....

      Comment


      • #4
        You should probably post this in the programming and unrealscript section.

        Also, either you haven't actually got another script to replace current powercores on maps or powercores are bstatic which means that you can't replace em, you would probably have to do it map by map im afraid?

        Comment


        • #5
          :/ hm this is not good

          Comment


          • #6
            Mutators can either replace or modify stuff, so the cores being bStatic is not an issue if you just want to tweak some variables. You only need to replace things if you want modify behavior in a way that cannot be covered by just tweaking variables.

            Comment


            • #7
              i know "what" is mutator.. but if in UT3 is power core health static included in map.. its sh** :/ in 2004 exist mutator for more power core health

              Comment


              • #8
                Ok I've just tried a health multiplier mutator and it works sort of.
                With the multiplier set to 1(no increase obviously) it took 3 redeemer shots to destroy it. With it set to 2, it took 6 shots.
                But it still only shows 100 points ingame.
                Here it is:
                Attached Files

                Comment


                • #9
                  the 100 in the game are percent of core strength left i think.

                  Comment


                  • #10
                    ThANk you very much, i will try it tonight i will send there feedback .))

                    thank you again

                    Comment


                    • #11
                      Its working beautifull..

                      Thank you very much, this is what i really need on my RPG server

                      BTW:
                      whn i change setup example to 3x i dont see in game 100 but 300 "hp" of core.


                      ty again.



                      Comment


                      • #12
                        "BTW:
                        whn i change setup example to 3x i dont see in game 100 but 300 "hp" of core."
                        Good to see it works.
                        You're welcome.

                        Comment

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