Had an idea:
Wanted a design that was truly different from any previous UT vehicles, and any FPS vehicle prior.
Name: The Plague.
Either a high-hover or a low-cleiling flying vehicle, comparable to the Leviathan in size.
Deploy to extend a Nanoblack tentacle into the ground from the center of the vehicle. The tentacle injects a highly rich mixture of Nanoblack into the ground, making surfaces within a certain radius damaging to the enemy team as long as the vehicle is deployed, making any ground assault very dangerous, and making Manta runs slightly more hazardous, as impacts with walls and floors will deal extra damage.
4 turrets seats provide offensive support.*fixed The turrets control a swarm of small flying attack drones that, unless controlled by a turret seat, swarm closely around the vehicle, freelance attacking anything that comes near. When a turret is occupied, 1/4 of the available drones is assigned to that turret.
Turret primary "fire" directs the drones to a target. The drones then quickly zip over and swarm the target, firing small Nanoblack beams until the target is destroyed. The drones deal heavy damage to light targets, but heavier vehicles will be able to withstand them for a little while.
The drones are as long as a human male character's shoulders are wide, half that width, and about half that again in depth. drones can be destroyed by light weapons fire, but move quickly and swarm close to their target, making splash wepons hazardous.
Secondary on the turrets is a zoom function.
The Plague must un-deploy to create more drones, which takes some time and may require the vehicle to retreat to cover. The Plague loses its offensive capabilities without them.
Like the Levi, the turrets can be destroyed eventually. Operators are exposed, but not as much as the Leviathan. The flight offers higher maneuverability, but also makes the large vehicle more widely visible from around the map.
....
Hit and run tactics would be advisable, taking advantage of the drones' travel time, and taking advantage of the Plague's higher visibility. Players would be wise to cover each other and travel in pairs to fire splash weapons into drone swarms attacking other team-mates to attempt to remove the drones swiftly and force the Plague to un-deploy.
Wanted a design that was truly different from any previous UT vehicles, and any FPS vehicle prior.
Name: The Plague.
Either a high-hover or a low-cleiling flying vehicle, comparable to the Leviathan in size.
Deploy to extend a Nanoblack tentacle into the ground from the center of the vehicle. The tentacle injects a highly rich mixture of Nanoblack into the ground, making surfaces within a certain radius damaging to the enemy team as long as the vehicle is deployed, making any ground assault very dangerous, and making Manta runs slightly more hazardous, as impacts with walls and floors will deal extra damage.
4 turrets seats provide offensive support.*fixed The turrets control a swarm of small flying attack drones that, unless controlled by a turret seat, swarm closely around the vehicle, freelance attacking anything that comes near. When a turret is occupied, 1/4 of the available drones is assigned to that turret.
Turret primary "fire" directs the drones to a target. The drones then quickly zip over and swarm the target, firing small Nanoblack beams until the target is destroyed. The drones deal heavy damage to light targets, but heavier vehicles will be able to withstand them for a little while.
The drones are as long as a human male character's shoulders are wide, half that width, and about half that again in depth. drones can be destroyed by light weapons fire, but move quickly and swarm close to their target, making splash wepons hazardous.
Secondary on the turrets is a zoom function.
The Plague must un-deploy to create more drones, which takes some time and may require the vehicle to retreat to cover. The Plague loses its offensive capabilities without them.
Like the Levi, the turrets can be destroyed eventually. Operators are exposed, but not as much as the Leviathan. The flight offers higher maneuverability, but also makes the large vehicle more widely visible from around the map.
....
Hit and run tactics would be advisable, taking advantage of the drones' travel time, and taking advantage of the Plague's higher visibility. Players would be wise to cover each other and travel in pairs to fire splash weapons into drone swarms attacking other team-mates to attempt to remove the drones swiftly and force the Plague to un-deploy.
Comment