Here is a shader network I made that mimics LCD screen. Got the idea from Metal Gear
. Has controls for contrast, brightness refresh-rate and LCD resolution and if you want square or retangular pixels (resolution). The red, green and blue from the image are broken up and combined into the LED pattern. There are a few types of LED layouts for different types of screens. Below I have a sample of the refresh rate, RGB layout one and RGB layout two (jumbotrons). And you can even go further to do hue and saturation controls per instance. The image below should be enough for you to see what's going on.

And some samples:


Zoomed all the way in to each "LED".

That crazy moire pattern you get at an angle...


And some samples:


Zoomed all the way in to each "LED".

That crazy moire pattern you get at an angle...

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