So I have a rather large map I'm getting ready to release:
http://forums.epicgames.com/showthread.php?t=644386
As you can see its a rather large level. It slows down pretty bad when viewing the church from outside. I've turned off shadow mapping on all my models and deleted a few lights and it really hasn't helped. I think whats going on is that the interior spaces of the church aren't being properly occluded away. I've tried playing with a cullingVolume but it doesn't seem to do anything or I just have no idea how to use it. Does anyone know any optimizing techniques? I've already compressed my textures in my package but that doesn't seem to help either.
http://forums.epicgames.com/showthread.php?t=644386
As you can see its a rather large level. It slows down pretty bad when viewing the church from outside. I've turned off shadow mapping on all my models and deleted a few lights and it really hasn't helped. I think whats going on is that the interior spaces of the church aren't being properly occluded away. I've tried playing with a cullingVolume but it doesn't seem to do anything or I just have no idea how to use it. Does anyone know any optimizing techniques? I've already compressed my textures in my package but that doesn't seem to help either.
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