Something I've wanted and expected for a long time. The mutator would allow for a weapon/vehicle slot to be replaced with multiple other weapons/vehicles (would require weapon re-spawn). I've made a quick sketch of what I imagine the interace could be like:


One of my biggest complaints with UT3 still is the limitation of the number of weapons you can have in a game. I miss the mad fun of UT2004 with mods such as ChaosUT and Ballistic Weapons.
Even such a simple idea as having the Ripper in the game without losing another weapon is not possible at the moment. With lots of great vehicles and weapons around it seems a shame not to use them ALL!
I see LtClifff posted pretty much the same idea here from which I've taken the idea for "Profiles" otherwise I've had all of this on my mind for a long time.
To explain the image in more detail:
For each original weapon slot we decide how many weapons we want to replace it with. Then we choose these weapons and maybe whether they're allowed to be dual-wielded (not such a big deal for me). And finally what percentage chance these replacement weapons have of being spawned.
Respawn time would be how long after the weapon is picked up that a new weapon gets respawned at that spot. Replacement time would be how often a weapon is replaced with a new one if not picked up (is this possible? - not so necessary either way.)
All the above would apply for vehicles as well, whether it be under a seperate tab as I have it or under a seperate mutator.
If anyone can do even half of this I would be very grateful.
So what say ye?


One of my biggest complaints with UT3 still is the limitation of the number of weapons you can have in a game. I miss the mad fun of UT2004 with mods such as ChaosUT and Ballistic Weapons.

Even such a simple idea as having the Ripper in the game without losing another weapon is not possible at the moment. With lots of great vehicles and weapons around it seems a shame not to use them ALL!
I see LtClifff posted pretty much the same idea here from which I've taken the idea for "Profiles" otherwise I've had all of this on my mind for a long time.
To explain the image in more detail:
For each original weapon slot we decide how many weapons we want to replace it with. Then we choose these weapons and maybe whether they're allowed to be dual-wielded (not such a big deal for me). And finally what percentage chance these replacement weapons have of being spawned.
Respawn time would be how long after the weapon is picked up that a new weapon gets respawned at that spot. Replacement time would be how often a weapon is replaced with a new one if not picked up (is this possible? - not so necessary either way.)
All the above would apply for vehicles as well, whether it be under a seperate tab as I have it or under a seperate mutator.
If anyone can do even half of this I would be very grateful.
So what say ye?
Comment