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  • replied
    is a custom pawn a no for mutators because it screws things up, because it's not considered a good idea, or simply because it's beyond the scope of most mutators?

    Also, couldn't you just add to the HUD?

    Note to anyone reading this:

    I'm talking out my a**. I don't know any script whatsoever. Working through the moddb tutorials, very slowly.

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  • replied
    yeah, water dripping down the screen
    also add blood dripping from the screen instead of it disappearing

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  • replied
    Originally posted by JumaAm View Post
    Instead Of A Blood Screen (The one you get when using an imapact hammer)
    You could get a water screen (When coming out of the water)

    Just like the one in Crysis

    I know that this will be like impossible
    I had been thinking of a very similar thing to possibly add into one of the TC mods I have been working on. Something that can put droplets on the screen when it rains or when going into water etc.

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  • replied
    It'd be very easy - I think you'd need code to make it work though; likely a new pawn / controller class, which is normally a no for mutators. Could be a nice addition to a TC or other mod though

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  • replied
    You could use the screen animation from the impact hammer and replace the blood with a distortion material to simulate the water...dont know how simple is that, though

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  • replied
    Wouldent this be kinda simple. If you skip the animation part then it would be just as reasy as creating a water material and make it an "ScreenOverlay" and trigger it via Kismet whenever you exit a trigger volume.

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  • replied
    if you want to take the time to put together all the frames it would take to animated it porperly then it would be easy

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  • started a topic Water Screen

    Water Screen

    Instead Of A Blood Screen (The one you get when using an imapact hammer)
    You could get a water screen (When coming out of the water)

    Just like the one in Crysis

    I know that this will be like impossible
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