i m glad to see this cool map in ut3 again, but please dont use BSP´s only. reset those brushes with static meshes. but so far so good. maybe you add BSP´s first to see the architecture.
There are remakes of that map in other games. Maybe some shots from them will encourage people to make this particular map. Renders from the old Quake II engine ain't that pretty, yet nostalgic thou. Of course, I really want to see this map for Unreal Tournament III.
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