Hey, yeah I want GOW Weapons on here. But do you think that you cold cook them for me as I am on the ps3?
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GoW Weapons Update (6/9/08) NEW
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Originally posted by tmarsh388 View PostHey if any of you are interested in helping me program them or whatever please contact me. all I really plan on doing is modeling them and texturing ans some sound stuff so please contact me if you wanna help
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A cover system requires levels designed specifically to take advantage of that gameplay mechanism. I'd love to see the weapons though so please go for that. But my advice would be not to waste time on a cover mechanic unless you plan on slowing down the speed of the game, making maps, and altering the bot AI behavior from Run and Gun to Stop and Pop. Otherwise it really won't work imo. Weapons however will always work and be good ... but you may want to consider give the UT3 player the option to have reloading weapons (Gears style) or non reloading (UT3 style) ... we did that with the Halo weapons in HaloUT so that whatever type of player was using our mod that person would be happy.
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About the gun, from what I can see that looks great. And a few questions:
Will we be able to use the chainsaw part?
Will this be on the Ps3 for sure?
What weapon do you plan on making this replace?
Lastly, although I have almost no coding experience, (except for a few CB codes awhile back), I was wondering if there is anyway possible I could help? I would probably be a nuisance though so if not I understand.
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This is a great thing your doing Tmarshmaybe after, you would consider making HL2 weapons
maybe even some vehicles!
I agree with anuban about the cover system, i think it wouldn't fit into Ut3 very well.
the option for reloading or not sounds good as well.
Anyway I cant wait for your first beta's (assuming there will be beta's). The models lookawesome so far, can't wait to see them textured!
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