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UT2D Sonic?

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  • UT2D Sonic?

    Would it be possible for someone to make a sonic style map with the boosters for the loops and stuff?





    Anyone interested?

  • #2
    The loops would be hell. I'm working on an implementation that allows the player to move in such a manner in 3d - but it is extremely buggy.

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    • #3
      Loops is a no-go without extra coding for the sake of one map, UT2D is more of a Beta for the camera, etc of Zeeless (or at least that's my understanding of it) so it's not likely to happen.

      A graphically Sonic map will probably show up at some point though.

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      • #4
        Wonder how they made the loop work back in the day?

        I wonder if the scavenger can make a loop?

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        • #5
          Lots of code. In UT3, you would have to completely re-write the player movement code for it to work. For any object.

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          • #6
            Originally posted by ambershee View Post
            Lots of code. In UT3, you would have to completely re-write the player movement code for it to work. For any object.
            Alrighty, just a thought . The Mario UT2D inspired me to post this, oh and my love of sonic :P, thanks for the responces.

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            • #7
              Originally posted by HideInLight View Post
              Wonder how they made the loop work back in the day?

              I wonder if the scavenger can make a loop?
              I think the way it worked was you switched 'layers' when you got to a certain point, so that you couldn't run straight through it. You got (I think) to the top of the loop, then it switched to the 'behind' part of the loop which would allow you to move forward properly again. Yes I love Sonic too, so this would be something amazing to see.

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