Hey, I am making a project for college and it would be very much appreciated if you guys could give me some feedback on a few things.
Firstly, when you play a map, do you look at the environment at how much quality is in it. Make sure the level plays well, or both.
Secondly, what size level do you prefer on Deathmatch game types?
Thirdly, do you like having something interactive on the map which changes the game play? Such as a route changer from a door opening.
Lastly, do you prefer the level being symmetrical?
Your feedback would be very much appreciated.
(If this is in the wrong section, sorry)
Firstly, when you play a map, do you look at the environment at how much quality is in it. Make sure the level plays well, or both.
Secondly, what size level do you prefer on Deathmatch game types?
Thirdly, do you like having something interactive on the map which changes the game play? Such as a route changer from a door opening.
Lastly, do you prefer the level being symmetrical?
Your feedback would be very much appreciated.
(If this is in the wrong section, sorry)
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