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[Map] Golden Eye - Temple

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    #16
    Try scaling about a 60%

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      #17
      its great but the hole in the middle of of main part is to big of a drop, and the roof textures kinda suck. and i wanna 1 hit kill wep where the golden gun suppose to be. like if u can put a instagib that would be perfect.
      EDIT: after those r done u can post the map in beta releases.

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        #18
        Originally posted by Cpt_SLOG View Post
        who is shade?

        Does it work ok?
        shade is ShadeMistress, she made a Temple map 2, it kinda sucks. but her other stuff is great.

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          #19
          OK, can you try this out before I release it for beta.

          http://files.filefront.com/USERDATAJ.../fileinfo.html

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            #20
            Originally posted by Cpt_SLOG View Post
            OK, can you try this out before I release it for beta.

            http://files.filefront.com/USERDATAJ.../fileinfo.html
            I have send you a PM

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              #21
              i've tried it out like the new roof textures, not so much the downscaling but now u can post it in Beta!!

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                #22
                Thanks Cpt_SLOG for your map, I've released for beta another (my own) GoldenEye - Temple map.

                When released the final version, I'll start with the Complex one.

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                  #23
                  Well what a waste of my time.

                  Please don't request a map to be made for you, if you intend on making it yourself anyway.

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                    #24
                    Originally posted by Cpt_SLOG View Post
                    Well what a waste of my time.

                    Please don't request a map to be made for you, if you intend on making it yourself anyway.
                    Sorry, when I requested the map i even haven't got the PC version of the game, only the PS3 one... not to mention of creating a level... or never heard a word of kismet or static meshes...

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                      #25
                      ah well, good luck with it neoryu.

                      *bins map*

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