The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

Squad Mod

  • Filter
  • Time
  • Show
Clear All
new posts

  • Squad Mod

    Hi All,
    I've come up with an idea but simply don't have the technical experience to make it. I have a light understanding of the Unreal 3 scripting and know that this in theory might not be too difficult to do. Just beyond me. (My biggest accomplishment is to create a mod that slows time down but speeds up the character (effectively bullet time). Not complex.

    Anyway, the idea is to force people to work as a squad. Its all well and good having squads available in so many games but people don't work as a squad and its simply more interesting, in my opinion, to work as a squad. The idea would be to make the squad captain the spawn point. This would mean that to kill a squad, the captain must be killed thus the squad must protect him/her.

    If the squad member moves too far from the captain he/she will receive a warning before starting to take damage (like going off the edge of the battlefield in....battlefield.). When a squad member moves too far away, the squad captain should receive a message saying that they have left a member behind.

    I understand that there are some problems about this, such as selfish players and the way of killing a squad seems a little iffy. Unless when the captain dies another member becomes the captain. This would create some fierce fire fights until one squad wins. As a team would keep respawning untill all dead (perhaps a small timer would be necessary to stop them from respawning instantly)

    Anyway, I'd love to see something like that!


  • #2
    awesome idea, hope someone makes it!!


    • #3
      It wouldn't work well. Players often stray from other players for many reasons in the game, and teamplay in UT doesn't come from hanging around in a bunch, it comes from identifying and tackling multiple objectives at once.


      • #4
        Acting like a squad is the best way to get defeated by a grenade or a rocket easily.



        • #5
          Originally posted by Hyrage View Post
          Acting like a squad is the best way to get defeated by a grenade or a rocket easily.

          Very true if your squad goes in, and the other team (squad) has a rocket launcher....well i suppose u can geuss the rest. Still a very good idea.