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[REQ] Darkwalker Control Fix mut

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  • replied
    the darkwalker wouldnt jump... the primary fire would be the lazer beam the secondary is zoom and spacebar is the stun option

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  • replied
    jumping darkwalker is just weird....

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  • replied
    ahh i agree a zoom on teh darkwalker would be a good idea... i hope someone can make this ajustment

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  • started a topic [REQ] Darkwalker Control Fix mut

    [REQ] Darkwalker Control Fix mut

    Something bugs me about the Darkwalker's "Fry Beams" (as I like to call them)... the auto-zoom. Alas, the key usually given the task of zooming is assigned for the scream attack.

    However, it should be known that the Darkwalker cannot jump, like its smaller three-legged companion, the Scavenger, which effectively makes the Jump key open for alternate use (like on other vees like the Viper, Scorpion, nightshade, or SPMA). Could it be possible to remove the autozoom, assign the secondary fire to be the zoom, and make the spacebar (normally jump) to be the scream attack?
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