I know there are people out there who would like to see assault come back. For your information, I believe it never left, though it did change forms.
Warfare contains all the tools needed to recreate assault; all an assault map would be is an asymmetric warfare map. All a mapper needs to do is learn to use kismet to script events so that one sides appear to be a dedicated offense and one side appears as a dedicated defense. With this approach this would allow the defense to actually push back the offense rather than just holding them at bay as the new spawn points would work through unlinked nodes. As for either offense winning, just have something trigger doing damage to the enemy power core like in floodgate, though all lot more and a timer that kills the offenses power core at the end of the match.
The only thing missing would be the assault-style scoring system of the faster team winning. Though it shouldn't be too difficult for a coder to add that back in.
The downside is that all of this is just theory at the moment and I have yet to actually test this, as I am busy with working on my own Unreal Fotress project, UT-Quake hybrid, vCTF map, and picking up for Lotus since he can no longer work on CustomUT.
Warfare contains all the tools needed to recreate assault; all an assault map would be is an asymmetric warfare map. All a mapper needs to do is learn to use kismet to script events so that one sides appear to be a dedicated offense and one side appears as a dedicated defense. With this approach this would allow the defense to actually push back the offense rather than just holding them at bay as the new spawn points would work through unlinked nodes. As for either offense winning, just have something trigger doing damage to the enemy power core like in floodgate, though all lot more and a timer that kills the offenses power core at the end of the match.
The only thing missing would be the assault-style scoring system of the faster team winning. Though it shouldn't be too difficult for a coder to add that back in.
The downside is that all of this is just theory at the moment and I have yet to actually test this, as I am busy with working on my own Unreal Fotress project, UT-Quake hybrid, vCTF map, and picking up for Lotus since he can no longer work on CustomUT.
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