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Modding Die by the Sword into UT3 (UE3)

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  • replied
    I loved DBTS back in the day, having a mod for UT3 to relive the limbing fun would certainly be great. Using AnimTrees you could quite concievably mimic the sword swinging motions as long as you could blend by the mouse movement.Then it would just be a case of causing damage based on the speed of the weapon's collision with another player and hooking it into a gametype. No doubt it's more complicated than that, but it's a good direction to look into if they want to give it a shot.

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  • replied
    Goddamnit.

    (If anyone doesn't get what I'm talking about here's the demo: http://www.download.com/Die-by-the-S..._4-884099.html )

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  • replied
    Well, it would be more logical to start a completely new modification that added that feature in amongst some other ones. But what I am starting to think is it might actually be impossible to do because it requires dynamic animations from the player model, and I'm not sure if that can be coded into a normal modification, you might need the full UE3 runtime. Which would basically entitle a new game in itself... And a really big hole in your wallet.

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  • replied
    Yes I imagined that coding it in should be complete brainf**k.
    Any ideas?

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  • replied
    It's very possible, but it would require massive amounts of coding to get it to barely work. I have played DBTS and this does sound like a good idea, but it really wouldn't be able to take off because of the workload involved in the development process -_-

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  • started a topic Modding Die by the Sword into UT3 (UE3)

    Modding Die by the Sword into UT3 (UE3)

    Is UE3 capable of doing this?
    *cough*

    "Die by the Sword is a computer swordfighting game developed by Treyarch, and published by Tantrum Entertainment (a sub-brand of Interplay Productions) on February 28, 1998. The title's main selling point was the introduction of the VSIM control system, which allowed players to independently command the movement and swordfighting of their ingame avatars; running, jumping, and turning with one hand, while simultaneously slashing, stabbing, and parrying with the other. While many games of this type allow for a similar dualism, Die by the Sword remains to this day unique in its treatment of physically correct and force based melee combat, as described below." -Wikipedia

    Sounds fun? Gets better.

    "The unique feature of this game is also the most widely praised. This is the ability for the player to fully control their sword arm, removing the need for pre-recorded animations and statistically-based gameplay. Instead, a physically correct model is used for each avatar and each weapon, and both movement and damage are calculated through forces.

    For example, to perform a slashing attack with the default key combination, a player would press the 4 and 6 keys on the numeric keypad in slow succession. This will move the weapon from extreme left to right. The 8-2 combination will likewise perform a top-down striking motion. Blocking is accomplished similarly, not through a separate key or state like in all other games of this genre, but instead through the simple physical principle of positioning your weapon so that it intercepts, and blocks, the enemy's weapon. Shields operate like swords in this respect, though it is generally not possible to directly control the off-hand.

    Alternatively, a player may opt to directly control his sword arm with mouse movements to gain more subtle control. This allows a player to fluidly move his weapon in any direction instead of being limited to the eight points of a keypad."

    Now, the possibility I want to explore is, would mouse control hack n' slash work? Would it be difficult? Would it be even remotely possible? Die by the Sword rocks by the way, play it
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