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UT3 Character: Thunder Crash.

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    #16
    Sorry been working on SL2

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      #17
      Base Normal Map done.

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        #18
        Head Diffuse done.




        Head tex Done

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          #19
          Should you match Jakob's armor compared to the original, but high poly.
          And his forehead is slightly ridged, or raised. Other than that, Jakob came out good.

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            #20
            Thanks Shrapnel...I intend to make several Body Parts...Torso Shopads, arms and Boots maybe...One of the torso will look like Hakobs 2004 Model

            Body Diffuse and Normals done

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              #21
              Here he is done.

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                #22
                Well I didnt realize the Gold was that golden...Might need to adjust the texture



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                  #23
                  Nice one! Should he have his arms exposed like the original Jakob? As a
                  separate arm piece? And longer dreadlocks? Other than that, turned out great?

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                    #24
                    Testing it out inGame

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                      #25
                      Ok hanks to Geodav I officially go him ingame...
                      I think I will work on Othello, taye or Riker next

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                        #26
                        Actually I am doing Picard Next...
                        Afer that Riker and Taye

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                          #27
                          Nice! Oh, excuse my previous comment, but a question mark after I said great
                          even though I wasn't asking a question lol.

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                            #28
                            Its all Gravy...

                            Riker is wh=he white dude right?
                            And do yoiu want the female chars?

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                              #29
                              keep it going Kelt'ar

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                                #30
                                @ Geodav. thanks... My Mesh wasnt showing ingame until I looked at your tutorial and realized I had to make the Classes folder

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