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How to export skeletal mesh from 3ds Max into UT3 using ActorX plugin?

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    How to export skeletal mesh from 3ds Max into UT3 using ActorX plugin?

    Hi,

    I tried the directions in the following webpage [http://udn.epicgames.com/Two/ActorXM...al.html#Export the skeleton and mesh] but got the following error dialog boxes whenever I set the export directory and filename for the mesh in 3ds Max:

    1. Unsmooth groups processing: [0] vertices added.
    2. Warning: No valid skin triangles digested (mesh may lack proper mapping or valid linkups)

    Any ideas? If so, please let me know. Thanks!

    #2
    Skeletal mesh need bones; once youve added them.
    3dsmax > modifiers > skin


    p.s. im very new to skel mesh and animation; but it works for me

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      #3
      Could you please clarify the exact process? Any step-by-step details available online? if not, do you have any suggestions for books?

      Thanks!

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