My apologizes ahead of time with my general ignorance of UT3 as an engine, but...
Like the title suggests I want to know if it is possible for me to add a cartoony/comic book look to my Deathmatch map in UT3.
I believe the terms used to refer to these are cell shading or sobel edge shading, but neither seems possible in UT3.
At least I cannot find any tutorials on how to add these things to my map.
I was told to research the use of the Post Processing Volume to get a comic book / cartoony effect, but I cannot get anything that I like out of it.
The tools I have available are the Unreal Tournament 3 engine, (Obviously) Photoshop for custom textures and 3DSMax for custom models.
I absolutely need to make this in the UT3 engine and I have already noticed how many UDK things simply do not work here...
Is any of this even possible with a post processing effect in UT3?
Is it overly complicated where I couldn't learn it to add it to a map that I must finish for Friday?
Are these effects even possible to implement in the UT3 engine?
Please point me in the direction of very basic tutorials if you can, because I am not sure where to start.
Thank you for your time
Like the title suggests I want to know if it is possible for me to add a cartoony/comic book look to my Deathmatch map in UT3.
I believe the terms used to refer to these are cell shading or sobel edge shading, but neither seems possible in UT3.
At least I cannot find any tutorials on how to add these things to my map.
I was told to research the use of the Post Processing Volume to get a comic book / cartoony effect, but I cannot get anything that I like out of it.
The tools I have available are the Unreal Tournament 3 engine, (Obviously) Photoshop for custom textures and 3DSMax for custom models.
I absolutely need to make this in the UT3 engine and I have already noticed how many UDK things simply do not work here...
Is any of this even possible with a post processing effect in UT3?
Is it overly complicated where I couldn't learn it to add it to a map that I must finish for Friday?
Are these effects even possible to implement in the UT3 engine?
Please point me in the direction of very basic tutorials if you can, because I am not sure where to start.
Thank you for your time
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