I've been nearing the completion of a custom Warfare level, and hope to release a beta soon. Earlier in the development of the map I had bot paths setup and working fine for testing.
A few nights ago I noticed that a rebuild of the pathing created a lot of "No paths from PathNode_X" warnings. Much of my map nodes stopped linking. Thinking this was a once off thing I deleted all the pathnodes and repathed the whole map. This didn't solve it though I'm afraid, and now it seems arbitrary as to which nodes link to others.
Here's an image of the problem:

The pathnodes are placed properly, and there is no difference between the ones that are working and those that are not.
Is this a common error, if so how is it resolved? I appreciate any advice the community can give me.
A few nights ago I noticed that a rebuild of the pathing created a lot of "No paths from PathNode_X" warnings. Much of my map nodes stopped linking. Thinking this was a once off thing I deleted all the pathnodes and repathed the whole map. This didn't solve it though I'm afraid, and now it seems arbitrary as to which nodes link to others.
Here's an image of the problem:

The pathnodes are placed properly, and there is no difference between the ones that are working and those that are not.
Is this a common error, if so how is it resolved? I appreciate any advice the community can give me.
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