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[Meshes] Nobiax Static Meshes in .ase

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  • started a topic [Meshes] Nobiax Static Meshes in .ase

    [Meshes] Nobiax Static Meshes in .ase


    Nobiax's: Static Meshes Converted to ASE for UT3 / UDK


    by Achernar

    Original Author:Nobiax @ Deviantart

    I created this pack to give prominence to open source artist Nobiax. I converted meshes to .ase adding light mapping and collision support. This will help map makers who are not familiar with 3D Modeling packages make full use of his work. These Meshes are offered gratis under Creative Commons License V3

    Warning: These are ASE files only! Please visit the authors site to get texture maps. Links are provided below preview shots and in read me.htm

    I understand it would be easier to create an all in one pack, but I chose to direct interested parties to the authors site - where credit is due. This also reduces the size of this pack which would approximate hundreds of MB if all textures were included.

    Change Log:
    Pack updated to correct -
    Fern v2 mesh flickering issue (thx to Nobiax for providing a fix).
    Grass v3 have been scaled and had their origins centered.

    Instructions for use:
    1. Download texture maps - see preview shot or Read Me.htm for details
    2. Import both .ase and texture maps into the editor (conversion to .bmp or .tga may be required). Create corresponding Material with set up of your choice.
    3. Under the static mesh editor add the material you created to the mesh under LODinfo > [0] > Elements [0] > Material
    4. Under "LightMapCoordinateIndex" Change for 0 to 1 and "LightMapResolution" to 32


    The content of the pack include:

    Wood Barrels, Fuel Barrel, Fuel Can, Metal Barrel


    Pallet v2, Gaz Tank, Weapon Box, Ammo Box


    Plastic Explosive, Magnetic Bomb, Card Board Boxes, Grass v1


    Grass v2, Grass v3, Fern v2, Palm Plant


    Palm Tree, Parviflora, Tropical Plant 1, Tropical Plant 2

    Download: Nobiax ASE Pack v1.2

  • replied
    Originally posted by Achernar View Post
    Your very welcome, Thx for the pick up on the Fern_v2 and for helping find a fix.

    The pack has been updated with the new Fern_v2 Nobiax Meshes v1.1

    Nice render on that tropical plant mesh, can't wait to try out DM-Amissa when its released. I reckon just need to give is some subtle movement like the stock grass or cobweb meshes. DM-GardeniaB1 pulled this off nicely too .
    Bah, it was nothing, really. I'm glad I could help you out so I also can use all those nice assets

    THX for the render

    I add the waving you suggest, but I can't keep it because the way the plants are made, it look weird if you add waving in the material. Grass / cobweb use 1 simple color, so the wave look nice but Nobiax meshes have various colors. The flowers / grass wave in DM-Gardenia look really nice because the plants & the trunk (dunno how to say it otherwise) aren't the same meshes. But at least I've looked into it

    Leave a comment:


  • replied
    @Stevelois

    Your very welcome, Thx for the pick up on the Fern_v2 and for helping find a fix.

    The pack has been updated with the new Fern_v2 Nobiax Meshes v1.1

    Nice render on that tropical plant mesh, can't wait to try out DM-Amissa when its released. I reckon just need to give is some subtle movement like the stock grass or cobweb meshes. DM-GardeniaB1 pulled this off nicely too .

    Leave a comment:


  • replied
    @steve: nice use...really looking good!

    finally something that can be use to approach the unreal1 vegetals...imho

    Leave a comment:


  • replied
    @Achernar

    I must say THX for making the meshes with adequate lightmap & collision support for UE

    I tried to do the same few months ago without any luck (importing them in UDK to export them back in UT3).

    I've check some of the meshes in UT3. The fern mesh is flickering (without even applied a material) so it seem to be a bug with rendering the mesh itself?

    For the other meshes I've tried, after making the materials, they look fantastic ! Like the tropical plant mesh I use in Amissa :

    [screenshot]http://img594.imageshack.us/img594/545/tropicalplant.jpg[/screenshot]

    THX a ton m8

    @ALL

    Most meshes look 1000 times better than the stock one, if you don't see the difference, sadly, you need a new pair of shades, go see an optometric

    Not to mention, new HQ free custom content is always welcome!

    Don't be shy to also say THX to Nobiax at his homepage, he well deserve it if you're using his stuff that make your level look different / unique.

    Leave a comment:


  • replied
    Thanks for stopping by this thread Odedge and showing your support.

    Your very welcome.

    Suggestion applied, cheers.

    I am always encouraged when I see a person of such skill offering his hard work with such open terms. Seems only fair to support such an initiative.

    I also noted that there is some interesting knowledge embedded in his models and UV maps too. Very useful for someone starting out learning 3D modeling.

    Leave a comment:


  • replied
    @ Achernar
    I added a link to this page on my Resources page and created a post as well on my site.

    I haven't tried to use any of Nobiax's content in my map, but having them in the .ase file format will save some time, especially with the light map and collision support.

    Thanks for taking the time to convert these for those who can't and it makes sense not to include the textures with your download.

    Small suggestion: In your instruction on the forum, the term "UV texture maps" seems a bit misleading. I would get rid of the "UV" part as you are really only downloading the diffuse, emissive, specular, and normal maps)

    @ TKBS

    I would check your attitude a bit before posting in a thread like this. Achernar has taken the time to convert files for people who don't have the knowledge to do this.

    He is also trying to help other members of the community (Nobiax) spread their hard work around. Let's help each other in the community instead of giving them such a hard time.

    Leave a comment:


  • replied
    Whereever you post something, please be calm and do not overreact.

    So, you kindly pointed out "how inconvenient" it would be by yelling at someone and saying his post is (if there won't be any changes) pointless. And in addition you were sarcastic by showing something you could share but won't. Let me ask something. Would have been easier just to ask if there were any links to the original textures instead of replying in a strange manner.

    Anyway. You created 32 minus 15 GB by yourself, without the usage of a specific tool ... well done - could be redundant but who cares if you got the free space. I'm looking forward to see nice maps and content though.

    Leave a comment:


  • replied
    and he was wrong about that aswel
    lmao rattle recently u suck so much..

    quote
    The content you "created" (the ASE files) are exported

    - is this directed at me?-
    i haev not show u or anyone else "what i have created"
    rattle your post makes no sense [again]

    - p.s over 15 gb of that is environments folder is work i have created. and has no affiliation to epic.

    - bottom line- anyone who downloads these mesh- will now have the textures aswel ; because i pointed out how inconvenient it would be for people with no knowledge of making there own stuff.

    so correct ur post and back off- 2nd time i've asked..

    Leave a comment:


  • replied
    @RattleSN4K3
    'Arh' - gets it. Nicely worded. Defensive mode fades out...

    Leave a comment:


  • replied
    @Achernar, is was referring to TKBS' post.

    Anyway, good meshes, Achernar.

    Leave a comment:


  • replied
    @RattleSN4K3
    Please read the license in the first post. Creative Commons V3. These meshes are not the property of Epic Games.

    @Bl!tz~
    Thanks for the support there, friend.

    Leave a comment:


  • replied
    thx for ur efforts achernar, much appreciated...quite funny to read peeps reaction ... sometimes looking so arrogant and...hm..."unfriendly" +.+

    Leave a comment:


  • replied
    What friendly words from you, TKBS oO

    PS: The content you "created" (the ASE files) are exported, right - let's say "-export -all". These files are under copyright of the original author Epic Games. You're not allowed to use these files anywhere else and you're not allowed share them.

    Leave a comment:


  • replied
    Sweet.
    Many Thanks for changing the D/L: this will be more helpful to people who cannot make there own textures etc
    -[p.s. i will make my own anyway ]
    - and i always personally thank people if i use there stuff;
    - i have also always asked before releasing stuff and made the authors aware [whenever possible -]


    Thanks again

    Leave a comment:

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