Hey folks.
I've been a big fan of the UT series and have bought each and every one over the years, and loved downloading the maps made by fans. At one point I had about a gigabyte of custom content for UT99 (which a decade ago was a pretty hefty chunk!) and maybe half that for 2003 and 04.
Anyway, I thought it was high time that I had a go at making maps myself, so here I am with a couple of questions.
1) I've currently got one project (figuring that its probably better to complete maps in series to concentrate on details)thats blocked out in BSP, and I'm currently adding crude textures and lighting. What do I have to do to be able to distribute this map for alpha playtesting?
2) Do I need to compile a package for the map in its current BSP state? Theres no custom content (nor do I plan to add custom content in its final state) and only references stock UT3 + updates meshes and materials.
3) The map is a combination of derelict rail station and underground sewers. Ive made extensive usage of cylindrical brushes for the sewers but I'm concerned since everything I read seems to say to dispense with brushes and replace with static meshes. Are there any sewer-like meshes? I cant say that I've noticed them.
Thanks for the help folks!
I've been a big fan of the UT series and have bought each and every one over the years, and loved downloading the maps made by fans. At one point I had about a gigabyte of custom content for UT99 (which a decade ago was a pretty hefty chunk!) and maybe half that for 2003 and 04.
Anyway, I thought it was high time that I had a go at making maps myself, so here I am with a couple of questions.
1) I've currently got one project (figuring that its probably better to complete maps in series to concentrate on details)thats blocked out in BSP, and I'm currently adding crude textures and lighting. What do I have to do to be able to distribute this map for alpha playtesting?
2) Do I need to compile a package for the map in its current BSP state? Theres no custom content (nor do I plan to add custom content in its final state) and only references stock UT3 + updates meshes and materials.
3) The map is a combination of derelict rail station and underground sewers. Ive made extensive usage of cylindrical brushes for the sewers but I'm concerned since everything I read seems to say to dispense with brushes and replace with static meshes. Are there any sewer-like meshes? I cant say that I've noticed them.
Thanks for the help folks!
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