Hey guys I'm just about finished with my first map ever for UT3. it's a DM map. I was wondering how to set the max number of players before releasing it. My map is a bit small and I don't think it's suitable for 16 players. Thanks!
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Releasing a map, setting player number
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Originally posted by Sly. View PostCheck the LevelProperties. There you should be able to set the min and max number of players if they didn't change it after UE2.5 (you could always set it in the LevelProperties before).
You can add this line to your .ini files, which is used by the game.
NumPlayers=6 to 14 players Author: Odedge
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like Odedge said... filling out the world property info does nothing, the game only uses the info given in the ini.
you should take a look at this guide if you haven't already:
Preparing your map for publishing and distribution
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Originally posted by Foufoune_Rose View PostYou're using data that aren't stored in your map.
You have to save all your map in it, and never use an external package/map.
In the Generic Browser, you have the name of the map, for example : DM-deathcube.
Search for it, load all the package, and use only that one.
If I used external data, is there a way to find it in the editor?
Also if anyones interested I could post the data log.
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Originally posted by [GOW] K1lla View Postright click on any custom content in your map and choose sync generic browser... it will load the external upk in the browser. you will need to rename everything so the package name = the map name.
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Originally posted by mudcrab View PostThe only problem with that is I haven't used any custom content. Only objects straight from the editor.
1. What "graph" could you be using?
2. Is it possible you accidentally duplicated a stock .upk file? This can happen if you copy and paste the nodes in a material or duplicate a static mesh.
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Originally posted by Odedge View Post2 questions.
1. What "graph" could you be using?
2. Is it possible you accidentally duplicated a stock .upk file? This can happen if you copy and paste the nodes in a material or duplicate a static mesh.
I don't think I could have duplicated a stock .upk file either.
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Originally posted by mudcrab View PostI just remember a message the first time I tried saying something like "try to find the external object, (may take a while)"
i would check in your CookedPC/Environments folders to see if there's any duplicate upks.
Originally posted by mudcrab View PostAlso if anyones interested I could post the data log.
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Originally posted by [GOW] K1lla View Postthis means something in your map is referencing an external upk.
i would check in your CookedPC/Environments folders to see if there's any duplicate upks.
that might help..
Heres a photo of the error.
http://www.flickr.com/photos/57057925@N08/5442992095/
I know I'll figure this out eventually...
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