Hi everyone.
I now have quite a bit of experience mapping with UT2004 editor, but now i am trying to make my first ut3 map.
It is an outdoor map (additive world) with some indoor sections and i was wondering how to get a sunlight-like effect. i tried skylight in the actor browser and that doesn't have shadows. there is light under the roof of a building which should be full of shade, but it's bright, kind of like ambient zone light in UE2.
How do i get an outdoor light effect that casts shadows?
thanks.
I now have quite a bit of experience mapping with UT2004 editor, but now i am trying to make my first ut3 map.
It is an outdoor map (additive world) with some indoor sections and i was wondering how to get a sunlight-like effect. i tried skylight in the actor browser and that doesn't have shadows. there is light under the roof of a building which should be full of shade, but it's bright, kind of like ambient zone light in UE2.
How do i get an outdoor light effect that casts shadows?
thanks.
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