Ok- I've searched the forums and the internet in general and can't seem to find the solution that I'm needing.
I have doors that I either need to have the one of the following two things happen:
1- Preferably- push the player one way or the other when the door closes if they are in the way.
2- Kill the player when they close.
What happens right now is the player gets stuck in the door mesh and the only way to get out of it is to suicide. I've tinkered with the settings and one of them didn't get the player stuck, but after the player got away- the doors would only close partially.
Any ideas?
I have doors that I either need to have the one of the following two things happen:
1- Preferably- push the player one way or the other when the door closes if they are in the way.
2- Kill the player when they close.
What happens right now is the player gets stuck in the door mesh and the only way to get out of it is to suicide. I've tinkered with the settings and one of them didn't get the player stuck, but after the player got away- the doors would only close partially.
Any ideas?
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