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Black Hole/Vortex? Is it possible?

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    Black Hole/Vortex? Is it possible?

    It is possible to make a vortex or black hole in the particle editor and scripting?

    #2
    Yes. Yes it is.

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      #3
      Ok. Thanks.

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        #4
        Well yeah almost anythings possible in the editor. If you have enough knowledge and time.

        Its an interesting idea to build a map around!

        I guess it all depends what place you want to see it in your level. As a distant object or something you can interact with? In an idle or active state. All depends. I would think its a multi step process to make, could be quite involved to make it look good (realistic).

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          #5
          I am planning on making a weapon that shoots a orb, and when the orb hit on impact on an object, it forms a black hole for 10 secs, sucking everybody near it.

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            #6
            So I guess it would have a small mesh door/portal spawn with a black hole shader with a trigger volume surrounding it that when touched ragdols surrounding players (console command:feigndeath) with a RB_CylindricalForceActor that spins the player - like death from a exploding shock core. The part that is hard (for me) is the sucking or drawing the player/ gibs iinto one point. Having multiple physics /gravity volumes that push the ragdol into a central point might work, but tricky. Alternatively you would want to animate the force actor (if possible) perhaps attaching the player to it (somehow). Maybe looking at the uscript for the shock rife might help (depending how well you can read uscript) I wish I knew uscript so I could be of more help - its a real shame that 3Dbuzz book was canceled.

            I hope that help a little, good luck with it. It sounds like a fun idea.

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              #7
              Have a look at the shock rifle. It has a similar effect already if you shoot the alternate fire projectile with the primary fire. Maybe you could increase it's radius.

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                #8
                Originally posted by LtClifff View Post
                Have a look at the shock rifle. It has a similar effect already if you shoot the alternate fire projectile with the primary fire. Maybe you could increase it's radius.
                Maybe not increasing the radius of the ball. But that is a good idea because i do noticed when you get killed by the shock ball combo, you get sucked into the ball. The only problem is, is it the projectile or scripting?

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