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Strange effect when removing kactor physics

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    Strange effect when removing kactor physics

    Hello,

    I want to stop a kactor on it's tracks from movement. The player is holding the object, which is teleported (from a trigger touch) to an other location and it's physics is set to PHYS_None.

    When you set kactor physics to none, while the actor is moving, the actor looks like it is still "moving" (it is a bit blurry), while stopped.

    How could I have the actor to look as if it is totally stopped?

    Thanks
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