Announcement

Collapse
No announcement yet.

Textures from same brush overlapping

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    But... we will most likely choose to use and modify a ut3 skydome, just to give the best result
    so this will no longer be neccesary

    thanks for all the help though, guys

    EDIT:
    NickG just helped my out here, he converted the two meshes i was trying to recreate, and also fitted the materials onto it!
    So I will continue recreating the skybox

    Leave a comment:


  • replied
    If it's working on the bsp-cylinder then we can convert it to staticmesh.

    Leave a comment:


  • replied
    Well, if it's only for testing then I don't understand the problem. Why would you want to fix something you only use for testing anyway?

    Leave a comment:


  • replied
    Originally posted by Thrallala View Post
    Whoah, are you using a cylinder for your skydome?
    Yes, for testing.

    Originally posted by Thrallala View Post
    If so, change asap! in UT3 we use static meshes for all skydome stuff :P
    We know that

    Leave a comment:


  • replied
    Whoah, are you using a cylinder for your skydome?

    If so, change asap! in UT3 we use static meshes for all skydome stuff :P

    Leave a comment:


  • replied
    so... anyone?

    Leave a comment:


  • replied
    sure:

    note: you cant see the top of the cylinder, as i hid it using a transparent material

    and yes, this is for the Face3 map

    Leave a comment:


  • replied
    can you post a picture? Those sides should have enough distance to prohibit z-fighting. Also, you would need to check TwoSided in your material(s) if you wish to see them from both sides per surface.

    Leave a comment:


  • replied
    yes its applied on a bsp
    but this brush is located inside a box, so you cant see into the void.
    and i dont know how to make or edit static meshes... :P

    though any tips about my problem?

    Leave a comment:


  • replied
    Umm, this cylinder is made out of BSP? If so, you shouldn't be applying materials with transparency on them as it's possible to see into the "mapping void". These types of materials should only be applied to SM (depending on it's shape of course)

    Leave a comment:


  • started a topic Textures from same brush overlapping

    Textures from same brush overlapping

    I recently made a hollow cylinder, and applied textures with transparency on it, but somehow the textures from the outter walls seem to overlap the textures from the inner walls, causing the inner wall textures to disappear :/
    does anyone know a good solution for this?
    if possible, without me having to realign all the textures again...
Working...
X