Announcement

Collapse
No announcement yet.

Textures from same brush overlapping

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Textures from same brush overlapping

    I recently made a hollow cylinder, and applied textures with transparency on it, but somehow the textures from the outter walls seem to overlap the textures from the inner walls, causing the inner wall textures to disappear :/
    does anyone know a good solution for this?
    if possible, without me having to realign all the textures again...

    #2
    Umm, this cylinder is made out of BSP? If so, you shouldn't be applying materials with transparency on them as it's possible to see into the "mapping void". These types of materials should only be applied to SM (depending on it's shape of course)

    Comment


      #3
      yes its applied on a bsp
      but this brush is located inside a box, so you cant see into the void.
      and i dont know how to make or edit static meshes... :P

      though any tips about my problem?

      Comment


        #4
        can you post a picture? Those sides should have enough distance to prohibit z-fighting. Also, you would need to check TwoSided in your material(s) if you wish to see them from both sides per surface.

        Comment


          #5
          sure:

          note: you cant see the top of the cylinder, as i hid it using a transparent material

          and yes, this is for the Face3 map

          Comment


            #6
            so... anyone?

            Comment


              #7
              Whoah, are you using a cylinder for your skydome?

              If so, change asap! in UT3 we use static meshes for all skydome stuff :P

              Comment


                #8
                Originally posted by Thrallala View Post
                Whoah, are you using a cylinder for your skydome?
                Yes, for testing.

                Originally posted by Thrallala View Post
                If so, change asap! in UT3 we use static meshes for all skydome stuff :P
                We know that

                Comment


                  #9
                  Well, if it's only for testing then I don't understand the problem. Why would you want to fix something you only use for testing anyway?

                  Comment


                    #10
                    If it's working on the bsp-cylinder then we can convert it to staticmesh.

                    Comment


                      #11
                      But... we will most likely choose to use and modify a ut3 skydome, just to give the best result
                      so this will no longer be neccesary

                      thanks for all the help though, guys

                      EDIT:
                      NickG just helped my out here, he converted the two meshes i was trying to recreate, and also fitted the materials onto it!
                      So I will continue recreating the skybox

                      Comment

                      Working...
                      X