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Specify default team species on a custom map

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  • replied
    Thanks for replies.

    I'll see what can be done in Kismet, but the thing about linking a CH_Skeleton mesh to default team characer bones seems to me a little tricky.

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  • replied
    You can hide pawns, so for looks-only you may be able to attach mesh to each bone.

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  • replied
    Don't think you can do that in the map, because map options would just be overridden when the player goes to host a map.
    I think you would have to setup a new team, using those models. That the player can choose when hosting the map.

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  • started a topic Specify default team species on a custom map

    Specify default team species on a custom map

    Hi !

    Little question !

    Is it possible to specify the team species which'll confront on a specific map ?
    I've seen some skeleton characters (CH_skeleton). Is it possible to set up a skeleton team ?

    Any ideas ?!
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