Is their a limit to how many interpActors you can base off of a single moving mesh with one kismet/matinee sequence?
I am creating a moving sky-box much like that of DM-KBarge, but some of my sky isn't moving along with the rest of my level.
I don't see where any of their properties are different that would cause them to behave so erratically.
any takers on this one?
*edit* the desired effect/motion actually displays in the editor, just not in-game
I am creating a moving sky-box much like that of DM-KBarge, but some of my sky isn't moving along with the rest of my level.
I don't see where any of their properties are different that would cause them to behave so erratically.
any takers on this one?
*edit* the desired effect/motion actually displays in the editor, just not in-game