Announcement

Collapse
No announcement yet.

Basing InterpActor on moving geometry

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Basing InterpActor on moving geometry

    Is their a limit to how many interpActors you can base off of a single moving mesh with one kismet/matinee sequence?

    I am creating a moving sky-box much like that of DM-KBarge, but some of my sky isn't moving along with the rest of my level.

    I don't see where any of their properties are different that would cause them to behave so erratically.

    any takers on this one?

    *edit* the desired effect/motion actually displays in the editor, just not in-game
Working...
X