I would put on a map an old radio who cast an old music to increase the atmosphere on it.
I have the old radio mesh, put an ambientsound and set the max radius of the volume so that you can always listen it (the all map is include on the max radius), but with an attenuation of the volume according to where you are from the audio source.
Ok, it's works like a charme BUT, I notice when I'am at a certain distance of the ambientsound (about 400 uu) AND an announcement was played (like "double kill", "dominating"...), the ambient sound restart each time it's occur. That's weird because in DM game, my ambient and cool music become an boring stuff because it always restart and you never listen the music at it's end.
Any idea how to fix that? Is it a limitation of the engine or something?
PS : Don't tell me "why you don't put it on the UTmap music", it's not the main music, it's just to give more atmosphere on the map
I have the old radio mesh, put an ambientsound and set the max radius of the volume so that you can always listen it (the all map is include on the max radius), but with an attenuation of the volume according to where you are from the audio source.
Ok, it's works like a charme BUT, I notice when I'am at a certain distance of the ambientsound (about 400 uu) AND an announcement was played (like "double kill", "dominating"...), the ambient sound restart each time it's occur. That's weird because in DM game, my ambient and cool music become an boring stuff because it always restart and you never listen the music at it's end.
Any idea how to fix that? Is it a limitation of the engine or something?
PS : Don't tell me "why you don't put it on the UTmap music", it's not the main music, it's just to give more atmosphere on the map

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