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SceneCaptureReflectActor issues

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    SceneCaptureReflectActor issues

    I'm running into an issue here where my reflect plane isn't "malleable" per say, so the lower part I have in my room is passing through the reflect "surface" and it's preventing proper reflections in that area. I have some screenshots to illustrate what I mean.

    http://i47.tinypic.com/307rw9w.jpg

    http://i46.tinypic.com/13zzdw8.jpg

    If I look down at the floor, I see the character running around. As I get closer to the "surface" of the reflect actor, you can see the character getting bigger until you pass through the plane and all you see is the sky reflecting back. Is there some method of fixing this problem?

    #2
    For the time being, unless there's a better way, I went ahead and added a duplicate floor material for the reflections below 0 on Z axis, so there's a little bit of a depth problem with the reflections on the transition from one room to another, but it looks a lot better than it did previously. If anyone knows a better solution to the problem I'm all ears... er, eyes!

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