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Trigging sounds in Kismet

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    Trigging sounds in Kismet

    'Sup guys
    been sitting and adding sounds to my map, however I can only get the Sound Que items to work properly. How do you implement other sounds if you want it to start as an animation begins?

    #2
    Create your own sound cues. Its a bit of clicking but worth it.

    In your level package right click on empty space and pick "new soundCue", then add sounds inside it and attenuation, and you done. Hourences page has tutorial on sound cues.

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      #3
      to add; with a kismet+matinee animation, you can use the kismet playsound, setting the play sound target as on of the animated actors, for example.

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