Originally posted by Moodydata
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Meshs showing up in Editor Test but not ingame ?
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Odedge replied
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Moodydata repliedThe meshes are epics and the detail level is the same ingame as on the tests , so they should work fine , they are statics from "Cold Harbor" in the UT3G file , all i did was copy and paste em from one level to the other just like some other parts of the level , but only the parts for that section of the map will not work , i am thinking its some problem relating to the bits that i copyed from Cold Harbor as they are the only ones not showing.
If anyone else has used stuff like this , can you help me out please?
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Odedge repliedDid you happen to set the detail level of the mesh to a higher level that you are playing your game at? If you set it to high and run a world detail of 1-3, it won't show up in game.
Is it a custom mesh? If so, are you adding it directly to your map file? While you can have it in a separate .upk file, it's best to keep them on in your map file (goes for all other custom content as well).
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Moodydata repliedIts all done properly no hidden ingame icons ticked , the only thing i can think of is that it requires epics meshes in the same folder but that makes no sense.
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Distant Land repliedCooked properly? No box checked in properties that says "Hidden in game?"
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Moodydata started a topic Meshs showing up in Editor Test but not ingame ?Meshs showing up in Editor Test but not ingame ?
I am having a problem when i go to test my level ingame , instead of in the editor as its almost done , so i wanted to run some ingame tests , but heres the problem....
Was wondering how do i sort this out , because i have placed the file in the correct folder in the games folder in my documents.Tags: None
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