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Assigning object variables in kismet to weapons/health

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    Assigning object variables in kismet to weapons/health

    So im trying to use a simple kismet sequence using give inventory to give the player a health pickup... butthe problem is i have no idea how to do that. i knowyou have to give them an object variable but i have no idea how to assign that to a health pickup or ammo.
    so if anyone could inform me of that that would be fantastic...
    also if anyone knows how to get rid of the players inventory (ie strip them of all their weapons including hammer and enforcer using a trigger) it would be helpful
    thanks
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