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Materials on Meshes not appearing entirely

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    Materials on Meshes not appearing entirely

    Hi!

    I'm trying to create a Material Instance that changes texture, and apply it to a static mesh. The material works, but it only appear on a few sides of the mesh (a very simple mesh created from bsp).

    Like this:



    I've had this problem many times before, and I can't figure it out...

    #2
    It could be because the faces of the mesh are facing the wrong direction. You could try making your material two sided though, that should also fix it

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