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Toggling spawn points to be active/inactive

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    Toggling spawn points to be active/inactive

    I have this map i am making where i want a trigger volume to determine whether or not a spawn point will be used.
    For example if you walk through a door i want it to activate the spawn point infront of the door and disable the rest of the spawn points so if the player dies he will start from the front of the door and no where else (like a single player check point).
    I've tried using the toggle command on a spawn point object variable but that doesnt seem to work too well so if anyone has any ideas it would be greatly appreciated

    #2
    Theres actually a checkpoint function somewere in kismet.
    Tho I never messed with it, I think its worth a try looking around.

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      #3
      The toggle works on spawn points, just make sure to rebuild pathing or it won't work.

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        #4
        right... thats odd lol... but thanks its working now

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