Hello everyone, I'm currently making a custom character for a small mod I'm working on, but I'm having trouble importing him properly into UED from 3ds Max 2009
The main problem I'm having is with the two skeletons in epic's basic Krall skeleton, the biped and the normal UT3 bones. I have found it will only let me export the model if I delete the biped, but when I do this destroys the refpose of the other bones, and makes my mesh all wierd.

with Biped on left, without on right
Does anyone know a way I can bake the position of the biped onto the other bones or something like that so they wont move when I delete the biped
?
Or maybe I'm doing it all wrong, either way any help would b greatly appreciated
The main problem I'm having is with the two skeletons in epic's basic Krall skeleton, the biped and the normal UT3 bones. I have found it will only let me export the model if I delete the biped, but when I do this destroys the refpose of the other bones, and makes my mesh all wierd.

with Biped on left, without on right
Does anyone know a way I can bake the position of the biped onto the other bones or something like that so they wont move when I delete the biped
?
Or maybe I'm doing it all wrong, either way any help would b greatly appreciated
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