hey everybody, im kinda stumped on one of my custom charcters, ive had this character working using epics materials, but i want my own cell shader on it.
as far as i know to do this reqiures making a custom family , i have done this already, i have a custom faction and custom family set up and my character works fine except for the materials. when i get in the game she looks fine, the material works, everything is all good, but when i get into a map, she glows bright red like rudolph the reighndeers nose!
i know i have to set my materials in my utfamilyinfo file before i compile it ,which i have done, i have made my material and made a mic using the original material as the parent, but i get problems, when i compile my script i get the following warnings

i know im using the same material for the biorifle death thing, but i dont think that should cause any real problems
anyways after ignoring the warnings and moving the newly craeted script to the right folder, i start the game and go into character selection screen

she's ugly but she's workin.....but in game she looks like this!

i dont think it has any thing to do with uv regions ,as i said earlier she works using epics materials no prob, i think i should also mention i some how got the materials to work on the body the other day, but not the head, but i buggerd that up anyways cause i still got warnings and now she's back to all red
and just for a little more info i have a shot of my materials and thier names
here:

and a copy of my utfamilyinfo:
class UTFamilyInfo_Sic_Creations extends UTFamilyInfo_TwinSouls
abstract;
defaultproperties
{
FamilyID="Sic_Creations"
ArmMeshPackageName="CH_TwinSouls_Arms"
ArmMeshName="CH_TwinSouls_Arms.Mesh.SK_CH_TwinSoul s_Arms_MaleA_1P"
ArmSkinPackageName="CH_TwinSouls_Arms"
RedArmSkinName="CH_TwinSouls_Arms.Materials.MI_CH_ TwinSouls_MFirstPersonArm_VRed"
BlueArmSkinName="CH_TwinSouls_Arms.Materials.MI_CH _TwinSouls_MFirstPersonArm_VBlue"
NeckStumpName="SK_CH_RTeam_Female_NeckStump01"
PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_Bas eFemale_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'
SoundGroupClass=Class'UTGame.UTPawnSoundGroup_Huma nFemale'
VoiceClass=Class'UTGame.UTVoice_DefaultFemale'
BaseMICParent=MaterialInstanceConstant'CH_FRAGGIRL .Materials.M_CELL'
BioDeathMICParent=MaterialInstanceConstant'CH_FRAG GIRL.Materials.M_CELL'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_ Skeleton_Human_Female'
CharEditorIdleAnimName="CC_Human_Female_Idle"
bIsFemale=True
Name="Default__UTFamilyInfo_Sic_Creations"
ObjectArchetype=UTFamilyInfo_TwinSouls'UTGame.Defa ult__UTFamilyInfo_TwinSouls'
}
any help i can get would be awsome,, ive searched the hell out of every tutorial and fourum i can find, but there isint much talk of cutom materials for characters ....i need this character done so i can get back to workin on my velociraptor.....i hate not finnishing stuff....
thanx
p.s. the reason for the white halo on my base material is because i have a black placeholder texture in my normal map slot
as far as i know to do this reqiures making a custom family , i have done this already, i have a custom faction and custom family set up and my character works fine except for the materials. when i get in the game she looks fine, the material works, everything is all good, but when i get into a map, she glows bright red like rudolph the reighndeers nose!
i know i have to set my materials in my utfamilyinfo file before i compile it ,which i have done, i have made my material and made a mic using the original material as the parent, but i get problems, when i compile my script i get the following warnings

i know im using the same material for the biorifle death thing, but i dont think that should cause any real problems
anyways after ignoring the warnings and moving the newly craeted script to the right folder, i start the game and go into character selection screen

she's ugly but she's workin.....but in game she looks like this!

i dont think it has any thing to do with uv regions ,as i said earlier she works using epics materials no prob, i think i should also mention i some how got the materials to work on the body the other day, but not the head, but i buggerd that up anyways cause i still got warnings and now she's back to all red
and just for a little more info i have a shot of my materials and thier names
here:

and a copy of my utfamilyinfo:
class UTFamilyInfo_Sic_Creations extends UTFamilyInfo_TwinSouls
abstract;
defaultproperties
{
FamilyID="Sic_Creations"
ArmMeshPackageName="CH_TwinSouls_Arms"
ArmMeshName="CH_TwinSouls_Arms.Mesh.SK_CH_TwinSoul s_Arms_MaleA_1P"
ArmSkinPackageName="CH_TwinSouls_Arms"
RedArmSkinName="CH_TwinSouls_Arms.Materials.MI_CH_ TwinSouls_MFirstPersonArm_VRed"
BlueArmSkinName="CH_TwinSouls_Arms.Materials.MI_CH _TwinSouls_MFirstPersonArm_VBlue"
NeckStumpName="SK_CH_RTeam_Female_NeckStump01"
PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_Bas eFemale_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'
SoundGroupClass=Class'UTGame.UTPawnSoundGroup_Huma nFemale'
VoiceClass=Class'UTGame.UTVoice_DefaultFemale'
BaseMICParent=MaterialInstanceConstant'CH_FRAGGIRL .Materials.M_CELL'
BioDeathMICParent=MaterialInstanceConstant'CH_FRAG GIRL.Materials.M_CELL'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_ Skeleton_Human_Female'
CharEditorIdleAnimName="CC_Human_Female_Idle"
bIsFemale=True
Name="Default__UTFamilyInfo_Sic_Creations"
ObjectArchetype=UTFamilyInfo_TwinSouls'UTGame.Defa ult__UTFamilyInfo_TwinSouls'
}
any help i can get would be awsome,, ive searched the hell out of every tutorial and fourum i can find, but there isint much talk of cutom materials for characters ....i need this character done so i can get back to workin on my velociraptor.....i hate not finnishing stuff....

p.s. the reason for the white halo on my base material is because i have a black placeholder texture in my normal map slot
Comment