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[Custom Vehicle issue] Blender exported vehicle wont scale

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    [Custom Vehicle issue] Blender exported vehicle wont scale

    Hello,

    I am trying to find a way to scale a Skeletal mesh after importing it from my 3D editor.

    I havent managed to, for now. Is this possible? If not, it is possible to scale the vehicle (because it is one) in the Unreal Script and how?

    Thanks for helping!

    #2
    cant you make the whole thing bigger in blender and then reimport it into unrealed?

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      #3
      Nope, it does not work..

      But in fact, the happy end is that I found using ediactor.
      To scale the mesh, just add a DrawScale option to the code.

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        #4
        That is odd you should be able to scale in you're 3d package.

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          #5
          Agreed. But the fact is that scaling objects using their scale property (in Blender) keep them unscaled while exporting in PSK/PSA.

          I didnt tried with scaling the faces in edit mode ("real" rescaling, not just a factor on the object), this is more weird. Ill try it.

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            #6
            After scaling in object mode you have to ctrl+a to apply the transformations you want to be permanent.

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              #7
              Originally posted by Gwen-Haël View Post
              Agreed. But the fact is that scaling objects using their scale property (in Blender) keep them unscaled while exporting in PSK/PSA.
              always worked for me i think, but i exported in as ase

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